Unused Navpoints/Triggers

I've made a list of Navpoints/Triggers that are not used by SR2 or GotR. If you know that these are actually used by something, or know more unused navpoints/triggers, please let me know in this topic.

A side note: With the default *.cts files of GotR 1.9.2, there are 30 free slots of Navpoints remaining. The game will crash during loading if you add 31 or more Navpoints without removing something else.

=== sr2_city.cts ===
sr2_city_$pirate_radio (Pirate Radio Station's Radio Tower; Still referenced in "audio_constants.xtbl" so it shouldn't be renamed when re-purposing)
sr2_city_video_poker_01
sr2_city_slots_01
sr2_city_roulette_01
sr2_city_blackjack
sr2_city_coop_test_mission

=== activity_start_sr2_city.cts ===
activity_start_sr2_city_fire_trail_ap

=== shops_sr2_city.cts ===
These are still referenced in shops_sr2_city.xtbl so that file should be modified too.

* Store Ownership Navpoints/Triggers in Saint's Row and Nuke Plant districts:
shops_sr2_city_$SR_car_own
shops_sr2_city_$SR_rim_own
shops_sr2_city_$SR_plas_own
shops_sr2_city_$SR_ice_own
shops_sr2_city_$SR_bar_own
shops_sr2_city_$SR_music_own
shops_sr2_city_$SR_imp_own
shops_sr2_city_$SR_impound_own
shops_sr2_city_$NU_rim_own

* "Store Bought" camera positions:
shops_sr2_city_$SR_rim_cam1
shops_sr2_city_$SR_rim_cam2
shops_sr2_city_$SR_plas_cam1
shops_sr2_city_$SR_plas_cam2
shops_sr2_city_$SR_ice_cam1
shops_sr2_city_$SR_ice_cam2
shops_sr2_city_$SR_bar_cam1
shops_sr2_city_$SR_bar_cam2
shops_sr2_city_$SR_music_cam1
shops_sr2_city_$SR_music_cam2
shops_sr2_city_$SR_imp_cam1
shops_sr2_city_$SR_imp_cam2
shops_sr2_city_$NU_rim_cam1
shops_sr2_city_$NU_rim_cam2

=== cribs_sr2_city.cts ===
* Still referenced in cribs.xtbl:
cribs_sr2_city_$HE_crib_walk_syle
cribs_sr2_city_$RL_purchase
cribs_sr2_city_$RL_purchase_camera1
cribs_sr2_city_$RL_purchase_camera2
cribs_sr2_city_$AISHA_purchase

* Not referenced in cribs.xtbl:
cribs_sr2_city_$SU_crib_gang_customize
cribs_sr2_city_$PI_crib_style
cribs_sr2_city_$SR_crib_style
cribs_sr2_city_$SHQ_player

=== ultor_base.cts ===
ultor_base_$i000 (Repurposed as the warp point in my Sandbox++ mod)
ultor_base_$i001
ultor_base_$i002
 
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