Unpacking Saints Row 2 PS3 Packages

Couldn't they have just ran the audio through something along the lines of Audacity and export with a higher sample rate? Sure it won't audibly change anything since it was originally recorded at so and so sample rate but it would at least show as that sample rate unless XACT would flag it as false and freak out, I don't know.

You're correct. That way works fine, and is how I've handled the mod. Anything over 1.998 seconds gets converted to an appropriate sample rate for WMA, and anything less stays as plain PCM. It inflates the file size to larger than the audio deserves, but it's the only way to do it without losing quality.
 
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