Credit goes to MaskMods for the image below!
This small mod will allow you to call in all Super-Homies (excluding SR2 Shaundi) at once. They are fully functional and ready to kick ass!
Now with a proper name and description!
Any and all feedback is appreciated!
Important notes:
1. This mod functions exactly like calling in saints backup. They will drive up to you, exit the vehicle, and begin aiding you in combat. Rest assured, they keep their super powers. They will not function as followers (unless you recruit them, I guess. But there are only three follower slots, so you can't have all of them as followers).
2. You will notice yellow shielding (the same as the wardens) around the Super-Homies after installation. This is in place to prevent them from dying. Why do they die? I don't quite know yet. Let me clarify - they will not die when you install the mod. I am simply explaining the presence of the shield.
3. To avoid issues, I advise you to use this mod only after completing all missions.
4. I am a complete newbie to Saints Row modding, so if there are any mistakes I have made please do not be hesitant to notify me - I will try to fix them immediately.
Enjoy and feel free to ask questions!
Bugs:
1. There is a chance that the homies will start dissapearing - the likely explanation is that they are now counted as normal NPCs (like the saints backup), and therefore despawnable when the game thinks it doesn't need them anymore. The DIY "fix" is to make sure that they are always in view and that you stick close to them.
2. Keith may spawn at the same place as the bus, but outside it. When I know what's causing this, I will work on a fix.
3. Initiating a warden fight will instantly kill all npcs with a certain radius, and this includes these homies. This is caused by the impact of the warden when it hits the ground. For some reason, when this happens I guess it overrides the ultra shield. This bug should not affect individual homie calls. More specifically, it should not affect followers.
Future Plans:
(11.2.13) V1.1 Added name and description on the phone list.
Special Thanks
Mask Mods: For helping me learn how to mod Saints Row IV
.
Corrodias: For his guide on merging mods - while not directly used in this mod, it helped me understand a lot.
Minimaul: For the tools
SaintsRowMods.com and it's creators: For being an awesome!
Volition and Deep Silver: For making Saints Row IV
Image of mod in action:

This small mod will allow you to call in all Super-Homies (excluding SR2 Shaundi) at once. They are fully functional and ready to kick ass!
Now with a proper name and description!
Any and all feedback is appreciated!
Important notes:
1. This mod functions exactly like calling in saints backup. They will drive up to you, exit the vehicle, and begin aiding you in combat. Rest assured, they keep their super powers. They will not function as followers (unless you recruit them, I guess. But there are only three follower slots, so you can't have all of them as followers).
2. You will notice yellow shielding (the same as the wardens) around the Super-Homies after installation. This is in place to prevent them from dying. Why do they die? I don't quite know yet. Let me clarify - they will not die when you install the mod. I am simply explaining the presence of the shield.
3. To avoid issues, I advise you to use this mod only after completing all missions.
4. I am a complete newbie to Saints Row modding, so if there are any mistakes I have made please do not be hesitant to notify me - I will try to fix them immediately.
Enjoy and feel free to ask questions!
Bugs:
1. There is a chance that the homies will start dissapearing - the likely explanation is that they are now counted as normal NPCs (like the saints backup), and therefore despawnable when the game thinks it doesn't need them anymore. The DIY "fix" is to make sure that they are always in view and that you stick close to them.
2. Keith may spawn at the same place as the bus, but outside it. When I know what's causing this, I will work on a fix.
3. Initiating a warden fight will instantly kill all npcs with a certain radius, and this includes these homies. This is caused by the impact of the warden when it hits the ground. For some reason, when this happens I guess it overrides the ultra shield. This bug should not affect individual homie calls. More specifically, it should not affect followers.
Future Plans:
- Increased Super-Homie firepower addon/standalone
(11.2.13) V1.1 Added name and description on the phone list.
Special Thanks
Mask Mods: For helping me learn how to mod Saints Row IV

Corrodias: For his guide on merging mods - while not directly used in this mod, it helped me understand a lot.
Minimaul: For the tools
SaintsRowMods.com and it's creators: For being an awesome!
Volition and Deep Silver: For making Saints Row IV
Image of mod in action:

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