Updated to version 0.3
Moved fine aim camera so model isn't in the way when looking up.
Here are some before and after screenshots:








Updated to version 0.2
Moved the camera back so you can see all of the model.
This centres the camera and lifts it above the player model's head, ie third person view, rather than over the shoulder.
To install:
Extract camera_free.xtbl to your sr3 install folder:
..\steam\steamapps\common\saints row the third\
There's a few elements I've changed, so if you'd like specific information on what I've changed compare a nonmodified version with this one.
But basically, I've changed <x_shift>0.6</x_shift> to 0.0 (moving the camera to the centre of the player model)
And <y_dist>0.05</y_dist> to 0.5(moving the camera up over the player model's head), and <lookat_offset><Y>1.65</Y></lookat_offset> to 2.15 (moving the cursor so it isn't blocked by the player model's head).
If there are any issues, let me know.
On a side note, I have looked into first person view, but the animations move the player model a bit, like when moving forward, the model leans forward, and gets in the way when aiming(you see the back of the model's head). Also, while I could move the camera forward more, you still won't see the equipped weapons terribly well, if at all.
Moved fine aim camera so model isn't in the way when looking up.
Here are some before and after screenshots:








Updated to version 0.2
Moved the camera back so you can see all of the model.
This centres the camera and lifts it above the player model's head, ie third person view, rather than over the shoulder.
To install:
Extract camera_free.xtbl to your sr3 install folder:
..\steam\steamapps\common\saints row the third\
There's a few elements I've changed, so if you'd like specific information on what I've changed compare a nonmodified version with this one.
But basically, I've changed <x_shift>0.6</x_shift> to 0.0 (moving the camera to the centre of the player model)
And <y_dist>0.05</y_dist> to 0.5(moving the camera up over the player model's head), and <lookat_offset><Y>1.65</Y></lookat_offset> to 2.15 (moving the cursor so it isn't blocked by the player model's head).
If there are any issues, let me know.
On a side note, I have looked into first person view, but the animations move the player model a bit, like when moving forward, the model leans forward, and gets in the way when aiming(you see the back of the model's head). Also, while I could move the camera forward more, you still won't see the equipped weapons terribly well, if at all.