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STeve's Better Camera Mod as found elsewhere

Discussion in 'Mod Releases' started by Uzi, Feb 21, 2012.

  1. Uzi

    Uzi

    Someone asked in another thread about changing camera view.

    This mod I found elswhere I think may address what they want.

    It is Steve's Better Camera Mod.

    I also will include the archive zip of the pack I keep handy here of the
    modified version of Steve's mod I made.
    In mine, I wanted the aiming recticle to be directly above my characters head, not as high above
    as in default. I also wanted the camera to be a bit further away so I could see more legs,
    particularly inside buildings.

    The zip 'better Camera Mod- Steve and edit by Uzi is the complete original
    unedited mod plus a separate section with the edit I made. (Main Edited by Uzi)
    is the directory name buried within with my edits for the game I use here..

    Once you put your eyeballs to the xtbls and compare differences to see the effects
    you can probably tweak to your satisfaction if not happy with what is there.
    I also think I increased the FOV (Field of View) in mine, but I fail at note taking
    and can't recall exactly if that was done or not.

    I suppose this might conflict somewhat with the FOV adjustment in the current
    Gentlemens of Saints Row pack but I understand any xtbls in the game directory
    will take precedence over what is in the pc/cache directory.

    Here is a paste from Steve's readme in the original file:

    ///Better Camera Mod by Steve///

    What it does:

    - Centers the third person view.
    - Zooms out the camera for a better sight.
    - Improves the walk/sprint/crouch camera coordinations.
    - Reduces the elevation of the camera, leveling the players line of sight.
    - Adds a wider field of vision when crouching, allowing the player to see clearer in battle.

    How to install:

    Copy the file(s) inside this folder and paste it onto your SR:TT game directory.

    *camera_free.xtbl

    How to uninstall:

    Remove the file(s) that came from this folder from your SR:TT game directory.

    *camera_free.xtbl

    Any questions or comments? Message me at:
    http://www.sr3nexus.com/member.php?3020-Steve


    EDIT.... Just to let people know that site in Steves readme is no longer alive.
     

    Attached Files:

    MLVNRT and ChuCathedra like this.
  2. thank you sir, I will give this a try - I know nothing about editing the xtbl files though :(
     
  3. Uzi

    Uzi

    It isn't hard. It is just a simple ASCII text file and NOTEPAD can edit it easily.
    Or you can use something more better like Notepad++ , which
    is a freeware Notepad on steroids that I like a lot.
    Not annoying adware.

    I'm no programmer by any means, only have some experience with simple
    MSDOS Batch file and years ago some BASIC language experience of the most
    rudimentary sort.
    XTBL files are something most anyoen can puzzle out if you stare at them long enough.
    Just eyeball em something should reveal itself.
     
  4. Uzi

    Uzi

    Here, I'll try to illustrate by examples
    By the way, another tool I use that helped me greatly with this is a free tool called WinMerge .
    http://winmerge.org/ it is opensource tool I highly recommend it it allows you to do compares between files (text) and find differences easily.
    The file menu supports drag and drop too once you get the popup just drag link to the file menu, if you like.

    anyway.
    Example of lines in Steve's 'main' original is:"
    <submodes>
    <submode>
    <name>exterior close</name>
    <lookat_offset>
    <X>0.0</X>
    <Y>1.25</Y>
    <Z>0.0</Z>
    </lookat_offset>

    the line to watch is the Y value here.
    Now in my edit of that same section :

    <submodes>
    <submode>
    <name>exterior close</name>
    <lookat_offset>
    <X>0.0</X>
    <Y>1.9</Y>
    <Z>0.0</Z>
    </lookat_offset>

    Note the Y value is altered.

    Note the header of that section is titled 'exterior close' that refers to the camera in exterior areas that you see from play perspective on foot.
    (EDIT actually if i recall these first sections had to to with the aim recticle location _) Y axis.
    another sectin example
    <submode>
    <name>crouch</name>
    <Aspect>all</Aspect>
    <lookat_offset>
    <X>0.0</X>
    <Y>1.25</Y>
    <Z>0.0</Z>
    </lookat_offset>

    Again, this is the camera view from Crouch (I think this section and the above had to do with aim recticle placement but memory here isn't sure now)
    Again, Y value. As you can see these are simple 3 dimensional value entries, x, y, z. just like in basic geometry.

    Y 1.25

    My edit (which is titled so in the zip directory as uzi edited)
    <submode>
    <name>crouch</name>
    <Aspect>all</Aspect>
    <lookat_offset>
    <X>0.0</X>
    <Y>1.9</Y>
    <Z>0.0</Z>
    </lookat_offset>


    Another section I found :
    <submode>
    <name>interior close</name>
    <Aspect>all</Aspect>
    <lookat_offset>
    <X>0.0</X>
    <Y>1.8</Y>
    <Z>0.0</Z>
    </lookat_offset>
    <min_elevation>-75</min_elevation>
    <max_elevation>55</max_elevation>
    <base_fov>50</base_fov>
    <z_dist>3</z_dist>
    <y_dist>0.05</y_dist>
    <blend_time>0.5</blend_time>
    <override_exit_blend_time>False</override_exit_blend_time>
    <x_shift>0.6</x_shift>
    </submode>

    and my edit
    <submode>
    <name>interior close</name>
    <Aspect>all</Aspect>
    <lookat_offset>
    <X>0.0</X>
    <Y>1.9</Y>
    <Z>0.0</Z>
    </lookat_offset>
    <min_elevation>-75</min_elevation>
    <max_elevation>55</max_elevation>
    <base_fov>50</base_fov>
    <z_dist>4.3</z_dist>
    <y_dist>0.05</y_dist>
    <blend_time>0.5</blend_time>
    <override_exit_blend_time>False</override_exit_blend_time>
    <x_shift>0.3</x_shift>
    </submode>
    <submode>

    In the above case values altered were Y , z_dist , and x_shift
    this section is interior close camera. I moved mine so to show more of the legs. (very important for female characters) Cough.


    anyway. there were some other changes but that is most of them.
    So not so hard to ponder out. To figure out I would just alter something to see what happened by loading the game, then if
    what happened is what was expected alter again and so on and so forth. Took quite a few game restarts to end up where I wanted to be.

    Steve's original edit was fine I just wanted it slightly different. Without his work I probably would not have figured it out as I used
    his as a baseline edit compared to the original and his other versions.
    Mine mostly altered the z camera to my satisfaction and the aiming recticle when OUTSIDE. Indoor wasn't much differ as
    I like the offset mode.
    If memory serves Z axis edits would have to do with the camera displacement away from the character.

    So, anyone can do it, if you can read English.


    I think I made a change to Field of View too (z )
    Get that WinMerge or similar tool it helps greatly when doing compares!
     
    MLVNRT likes this.
  5. allright, I'll try yours from the zip file first, which im sure if fine. if i get brave enough i'll try my hand at editing the xtbl
     
  6. Uzi

    Uzi

    Glad I bothered to upload the pack with my edits to Steves.
    I lost my Raid 10 array today after a altercation with a foolish MOBO BIOS update event.
    Fur flew, screams of rage. 220 dollars later a new mobo installed.

    Lost stuff like mod collections as they were not backed up.
    Rebuilding! Now where is that nude mod...
     
  7. Thanks a lot, now I can watch my character from a very small distanceo_O-cause I like the details.
     
  8. what are the lines of value do I have to change ? If I want closer
     
  9. -Look for <name>exterior close</name>
    -Look for <z_dist>[number] </z_dist>
    -Replace [number] with lower [number]
     
  10. I ended up figuring it out, thanks anyway, I kind of spammed the entire forum with that question, sorry for that