Shakespeare Skull

rastaman289

Modding patch tester
When looking the weapons.xtbl file, I found this weapon entry :

<Weapon>
<Name>Shakespeare-Skull</Name>
<Weapon_Class>rifle</Weapon_Class>
<Trigger_Type>automatic</Trigger_Type>
<Magazine_Size>150</Magazine_Size>
<Range_Max>1000</Range_Max>
<Damage_Max>
<NPC_Damage>85</NPC_Damage>
<Player_Damage>50</Player_Damage>
</Damage_Max>
<_Editor>
<Category>Entries:SRHV:weapon_radial:special</Category>
</_Editor>
<Ragdoll_Force_Shoot>400</Ragdoll_Force_Shoot>
<AI_Ideal_Range_Max>30</AI_Ideal_Range_Max>
<Muzzle_Effect>vfx_hell_wep_bolter_muzflash</Muzzle_Effect>
<Category>WPNCAT_SPECIAL</Category>
<Flags>
<Flag>allow offhand grenade</Flag>
<Flag>infinite magazine capacity</Flag>
<Flag>unlimited ammo</Flag>
<Flag>hit effect on tracer impact</Flag>
<Flag>on trigger</Flag>
<Flag>continuous burst</Flag>
<Flag>has alt fire</Flag>
<Flag>explosion ignores owner</Flag>
</Flags>
<Time_Management>
<Refire_Delay>80</Refire_Delay>
<npc_refire_delay>
<min>300</min>
<max>500</max>
<npc_refire_type>1. Random Range</npc_refire_type>
</npc_refire_delay>
<min>0</min>
<max>0</max>
</Time_Management>
<Ammo>Bullet Rifle</Ammo>
<Inv_Slot>special</Inv_Slot>
<Ammo_per_Shot>1</Ammo_per_Shot>
<Alt_Trigger_Type>automatic</Alt_Trigger_Type>
<Strafe_Angles>Pistol</Strafe_Angles>
<Melee_Attack_Info>pistol</Melee_Attack_Info>
<AI_Ideal_Range_Min>10</AI_Ideal_Range_Min>
<Camera_Info>
<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
</Camera_Info>
<Ammo_Regeneration>0</Ammo_Regeneration>
<Object_Bullet_Hit_Impulse_Magnitude>300</Object_Bullet_Hit_Impulse_Magnitude>
<Riot_Shield_Damage_Multiplier>2.0</Riot_Shield_Damage_Multiplier>
<PlayerWeaponSpread>
<SpreadMinMax>
<Player_Spread_Max>15</Player_Spread_Max>
<Player_Spread_Min>0</Player_Spread_Min>
<SpreadMovementMultipliers>
<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
<Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
<Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
<Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
<Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
</SpreadMovementMultipliers>
</SpreadMinMax>
</PlayerWeaponSpread>
<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
<NPC_Aim_Drift>Rifle</NPC_Aim_Drift>
<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
<Info_Slot_Index>0</Info_Slot_Index>
<Sweep_Info>
<Shots_from_Center>3</Shots_from_Center>
<Max_Angle>15</Max_Angle>
<Fine_Aim_Max_Angle>10</Fine_Aim_Max_Angle>
</Sweep_Info>
<Dual_Wield_Damage_Multiplier>1.0</Dual_Wield_Damage_Multiplier>
<End_Point_Explosion_Chance>1.0</End_Point_Explosion_Chance>
<Alt_End_Point_Explosion_Chance>1.0</Alt_End_Point_Explosion_Chance>
<Incendiary_Human_Ignite_Chance>0.0</Incendiary_Human_Ignite_Chance>
<Incendiary_Env_Ignite_Chance>0.0</Incendiary_Env_Ignite_Chance>
<Projectile_Info>
<Model>Special-CyberProjectile</Model>
<Speed>100</Speed>
<Speed_NPC>40</Speed_NPC>
<Mass>100000</Mass>
<Fade_Out_Time>0.0</Fade_Out_Time>
<Projectile_Flags>
<Flag>has light attached</Flag>
<Flag>rocket flight</Flag>
<Flag>detonate on vehicle collision</Flag>
<Flag>use bullet collision quality</Flag>
<Flag>orient projectile to velocity</Flag>
<Flag>detonate on human collision</Flag>
<Flag>seek to target pos</Flag>
</Projectile_Flags>
<Post_Ignition_Speed>100</Post_Ignition_Speed>
<Post_Ignition_Speed_NPC>40</Post_Ignition_Speed_NPC>
<Gravity>0.0</Gravity>
<Projectile_Ignition_Delay_MS>0</Projectile_Ignition_Delay_MS>
<AI_Can_Guide>1500</AI_Can_Guide>
<X>0.0</X>
<Y>0.0</Y>
<Z>0.0</Z>
<Num_Spline_Points>0</Num_Spline_Points>
<Min_Offset>0.0</Min_Offset>
<Max_Offset>0.0</Max_Offset>
<Dodge_Radius>0.0</Dodge_Radius>
<Time_Full_Speed>0</Time_Full_Speed>
<Swervy_Rockets>
<Num_Spline_Points>5</Num_Spline_Points>
<Min_Offset>0.0</Min_Offset>
<Max_Offset>0.0</Max_Offset>
</Swervy_Rockets>
<Alt_Fire_Model>Special-CyberProjectile</Alt_Fire_Model>
<Alt_Attached_Effect>VFX_Duke_Blast_Projectile</Alt_Attached_Effect>
<Alt_Fire_Gravity>0.0</Alt_Fire_Gravity>
<Creation_Effect>VFX_Duke_Blast_Charge</Creation_Effect>
<Attached_Effect>VFX_Duke_Blast_Projectile</Attached_Effect>
</Projectile_Info>
<NPC_Desired_Burst_Size>15</NPC_Desired_Burst_Size>
<Explosion>Lava_StickyFire</Explosion>
<NPC_Explosion>Lava_StickyFire</NPC_Explosion>
<Alt_Ammo>Airstrike</Alt_Ammo>
<Alt_Muzzle_Effect>vfx_hell_wep_bolter_muzflash</Alt_Muzzle_Effect>
<Alt_Time_Management>
<Refire_Delay>80</Refire_Delay>
<npc_refire_delay>
<min>300</min>
<max>500</max>
<npc_refire_type>2. Scale up in groups</npc_refire_type>
</npc_refire_delay>
</Alt_Time_Management>
<Alt_Explosion>Duke_Blast_Exp</Alt_Explosion>
<NPC_Alt_Explosion>Duke_Blast_Exp</NPC_Alt_Explosion>
<Special_Case_Type>Shakespeare Skull</Special_Case_Type>
<Damage_Min>
<NPC_Damage>1</NPC_Damage>
<Player_Damage>1</Player_Damage>
</Damage_Min>
<Damage_Max_Dist>100</Damage_Max_Dist>
<Damage_Min_Dist>1000</Damage_Min_Dist>
<Overheat_Info>
<Percent_Increase_Per_Shot>0.028</Percent_Increase_Per_Shot>
<Percent_Increase_Per_Alt_Shot>0.0</Percent_Increase_Per_Alt_Shot>
<Percent_Decrease_Per_Second>0.1</Percent_Decrease_Per_Second>
<Percent_Increase_Per_Hit>0.0</Percent_Increase_Per_Hit>
<Percent_Decrease_Per_Reload>0.16</Percent_Decrease_Per_Reload>
<Reload_Cooldown_Delay>0.5</Reload_Cooldown_Delay>
<Percent_Decrease_Per_Second_Overheated>0.1</Percent_Decrease_Per_Second_Overheated>
<Percent_Decrease_Per_Reload_Overheated>0.16</Percent_Decrease_Per_Reload_Overheated>
<Overheat_Flags>
<Flag>applies to primary</Flag>
</Overheat_Flags>
</Overheat_Info>
<Warden_Damage_Multiplier>0.6</Warden_Damage_Multiplier>
</Weapon>

It's the skull from Shakespeare but he don't use it as a weapon (maybe it was is weapon if he was called as an homie) and i was wondering if i can try to make it available for us or if it's planned for a future dlc ?
 

Fan of Saints

Modding patch tester
When looking the weapons.xtbl file, I found this weapon entry :

<Weapon>
<Name>Shakespeare-Skull</Name>
<Weapon_Class>rifle</Weapon_Class>
<Trigger_Type>automatic</Trigger_Type>
<Magazine_Size>150</Magazine_Size>
<Range_Max>1000</Range_Max>
<Damage_Max>
<NPC_Damage>85</NPC_Damage>
<Player_Damage>50</Player_Damage>
</Damage_Max>
<_Editor>
<Category>Entries:SRHV:weapon_radial:special</Category>
</_Editor>
<Ragdoll_Force_Shoot>400</Ragdoll_Force_Shoot>
<AI_Ideal_Range_Max>30</AI_Ideal_Range_Max>
<Muzzle_Effect>vfx_hell_wep_bolter_muzflash</Muzzle_Effect>
<Category>WPNCAT_SPECIAL</Category>
<Flags>
<Flag>allow offhand grenade</Flag>
<Flag>infinite magazine capacity</Flag>
<Flag>unlimited ammo</Flag>
<Flag>hit effect on tracer impact</Flag>
<Flag>on trigger</Flag>
<Flag>continuous burst</Flag>
<Flag>has alt fire</Flag>
<Flag>explosion ignores owner</Flag>
</Flags>
<Time_Management>
<Refire_Delay>80</Refire_Delay>
<npc_refire_delay>
<min>300</min>
<max>500</max>
<npc_refire_type>1. Random Range</npc_refire_type>
</npc_refire_delay>
<min>0</min>
<max>0</max>
</Time_Management>
<Ammo>Bullet Rifle</Ammo>
<Inv_Slot>special</Inv_Slot>
<Ammo_per_Shot>1</Ammo_per_Shot>
<Alt_Trigger_Type>automatic</Alt_Trigger_Type>
<Strafe_Angles>Pistol</Strafe_Angles>
<Melee_Attack_Info>pistol</Melee_Attack_Info>
<AI_Ideal_Range_Min>10</AI_Ideal_Range_Min>
<Camera_Info>
<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
</Camera_Info>
<Ammo_Regeneration>0</Ammo_Regeneration>
<Object_Bullet_Hit_Impulse_Magnitude>300</Object_Bullet_Hit_Impulse_Magnitude>
<Riot_Shield_Damage_Multiplier>2.0</Riot_Shield_Damage_Multiplier>
<PlayerWeaponSpread>
<SpreadMinMax>
<Player_Spread_Max>15</Player_Spread_Max>
<Player_Spread_Min>0</Player_Spread_Min>
<SpreadMovementMultipliers>
<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
<Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
<Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
<Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
<Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
</SpreadMovementMultipliers>
</SpreadMinMax>
</PlayerWeaponSpread>
<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
<NPC_Aim_Drift>Rifle</NPC_Aim_Drift>
<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
<Info_Slot_Index>0</Info_Slot_Index>
<Sweep_Info>
<Shots_from_Center>3</Shots_from_Center>
<Max_Angle>15</Max_Angle>
<Fine_Aim_Max_Angle>10</Fine_Aim_Max_Angle>
</Sweep_Info>
<Dual_Wield_Damage_Multiplier>1.0</Dual_Wield_Damage_Multiplier>
<End_Point_Explosion_Chance>1.0</End_Point_Explosion_Chance>
<Alt_End_Point_Explosion_Chance>1.0</Alt_End_Point_Explosion_Chance>
<Incendiary_Human_Ignite_Chance>0.0</Incendiary_Human_Ignite_Chance>
<Incendiary_Env_Ignite_Chance>0.0</Incendiary_Env_Ignite_Chance>
<Projectile_Info>
<Model>Special-CyberProjectile</Model>
<Speed>100</Speed>
<Speed_NPC>40</Speed_NPC>
<Mass>100000</Mass>
<Fade_Out_Time>0.0</Fade_Out_Time>
<Projectile_Flags>
<Flag>has light attached</Flag>
<Flag>rocket flight</Flag>
<Flag>detonate on vehicle collision</Flag>
<Flag>use bullet collision quality</Flag>
<Flag>orient projectile to velocity</Flag>
<Flag>detonate on human collision</Flag>
<Flag>seek to target pos</Flag>
</Projectile_Flags>
<Post_Ignition_Speed>100</Post_Ignition_Speed>
<Post_Ignition_Speed_NPC>40</Post_Ignition_Speed_NPC>
<Gravity>0.0</Gravity>
<Projectile_Ignition_Delay_MS>0</Projectile_Ignition_Delay_MS>
<AI_Can_Guide>1500</AI_Can_Guide>
<X>0.0</X>
<Y>0.0</Y>
<Z>0.0</Z>
<Num_Spline_Points>0</Num_Spline_Points>
<Min_Offset>0.0</Min_Offset>
<Max_Offset>0.0</Max_Offset>
<Dodge_Radius>0.0</Dodge_Radius>
<Time_Full_Speed>0</Time_Full_Speed>
<Swervy_Rockets>
<Num_Spline_Points>5</Num_Spline_Points>
<Min_Offset>0.0</Min_Offset>
<Max_Offset>0.0</Max_Offset>
</Swervy_Rockets>
<Alt_Fire_Model>Special-CyberProjectile</Alt_Fire_Model>
<Alt_Attached_Effect>VFX_Duke_Blast_Projectile</Alt_Attached_Effect>
<Alt_Fire_Gravity>0.0</Alt_Fire_Gravity>
<Creation_Effect>VFX_Duke_Blast_Charge</Creation_Effect>
<Attached_Effect>VFX_Duke_Blast_Projectile</Attached_Effect>
</Projectile_Info>
<NPC_Desired_Burst_Size>15</NPC_Desired_Burst_Size>
<Explosion>Lava_StickyFire</Explosion>
<NPC_Explosion>Lava_StickyFire</NPC_Explosion>
<Alt_Ammo>Airstrike</Alt_Ammo>
<Alt_Muzzle_Effect>vfx_hell_wep_bolter_muzflash</Alt_Muzzle_Effect>
<Alt_Time_Management>
<Refire_Delay>80</Refire_Delay>
<npc_refire_delay>
<min>300</min>
<max>500</max>
<npc_refire_type>2. Scale up in groups</npc_refire_type>
</npc_refire_delay>
</Alt_Time_Management>
<Alt_Explosion>Duke_Blast_Exp</Alt_Explosion>
<NPC_Alt_Explosion>Duke_Blast_Exp</NPC_Alt_Explosion>
<Special_Case_Type>Shakespeare Skull</Special_Case_Type>
<Damage_Min>
<NPC_Damage>1</NPC_Damage>
<Player_Damage>1</Player_Damage>
</Damage_Min>
<Damage_Max_Dist>100</Damage_Max_Dist>
<Damage_Min_Dist>1000</Damage_Min_Dist>
<Overheat_Info>
<Percent_Increase_Per_Shot>0.028</Percent_Increase_Per_Shot>
<Percent_Increase_Per_Alt_Shot>0.0</Percent_Increase_Per_Alt_Shot>
<Percent_Decrease_Per_Second>0.1</Percent_Decrease_Per_Second>
<Percent_Increase_Per_Hit>0.0</Percent_Increase_Per_Hit>
<Percent_Decrease_Per_Reload>0.16</Percent_Decrease_Per_Reload>
<Reload_Cooldown_Delay>0.5</Reload_Cooldown_Delay>
<Percent_Decrease_Per_Second_Overheated>0.1</Percent_Decrease_Per_Second_Overheated>
<Percent_Decrease_Per_Reload_Overheated>0.16</Percent_Decrease_Per_Reload_Overheated>
<Overheat_Flags>
<Flag>applies to primary</Flag>
</Overheat_Flags>
</Overheat_Info>
<Warden_Damage_Multiplier>0.6</Warden_Damage_Multiplier>
</Weapon>

It's the skull from Shakespeare but he don't use it as a weapon (maybe it was is weapon if he was called as an homie) and i was wondering if i can try to make it available for us or if it's planned for a future dlc ?
It's included in pre-order DLC, actually. Shakespeare doesn't use it but I'm planning to give him this weapon when he spawns as a homie (in EAM, of course).
 

Fan of Saints

Modding patch tester
Is there any way to disable the "Exhume" upgrade of this weapon? :D (Jester's skull)
Need help :D
Find 'Ultimate - Five Star Damnation' entry in weapon_upgrades.xtbl, remove it and put the file in the SR: GooH install folder. You'll need to unpack misc_tables.vpp_pc with Minimaul's Saints Row IV and Gat Out Of Hell tools to get this file.

EDIT:
This entry should look like that:
Code:
    <Weapon_Upgrade><Name>Ultimate - Five Star Damnation</Name><W_Info>Shakespeare-Skull</W_Info><upgrade_description>CUST_WPN_UPGRADE_ULT_DESC_SKULL</upgrade_description><upgrade_display_name>CUST_WPN_UPGRADE_ULT_NAME_SKULL</upgrade_display_name><Upgrade_Prices>0<Price>20000</Price></Upgrade_Prices><Ultimate>True</Ultimate><Flags><Grid><Value><ignore>ignored</ignore><Flags><Flag>allow offhand grenade</Flag><Flag>continuous burst</Flag><Flag>explosion ignores owner</Flag><Flag>has alt fire</Flag><Flag>hit effect on tracer impact</Flag><Flag>infinite magazine capacity</Flag><Flag>on trigger</Flag><Flag>unlimited ammo</Flag><Flag>has ultimate upgrade</Flag></Flags></Value></Grid><Override>OM_REPLACE</Override></Flags><_Editor><Category>Entries:SRHV:Special:Special-ShakespeareSkull</Category></_Editor></Weapon_Upgrade>
 
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