Purchasable Collectible Finder

Full Disclosure: I remember seeing either a mod or a tutorial where the author had said that they had made the collectible finder purchasable
but when I looked for it I couldn't find it, and I can't remember if it was on this site or elsewhere, so if anyone knows the tutorial or mod that
I am referring to please let me know, so that I can give the original author proper credit. - Thanks

If I remember correctly, the collectible finder mod was either a stand alone tutorial or a part of a collection of individual mods.Since I couldn't find the original I decided to post a similar mod for anyone who might want that functionality.

This mod makes the collectible finder purchasable by moving it from a mission unlock to a normal upgrade. Note that it might not be
purchasable until after you complete 'The Real World' mission/

Note: Since the collectible finder was originally a reward from Matt Miller, and since I wasn't sure if him not having a reward would banjax the game
I opted to replace it with the clothing discount.

Extract and edit unlockables.xtbl
Original:
Code:
<Unlockable>
        <Name>Collectible_Finder</Name>
        <Type>
            <Collectable_Finder></Collectable_Finder>
            </Type>
        <DisplayName>UNL_COLLECTIBLE_FINDER</DisplayName>
        <Description>UNL_DESC_COLLECTIBLE_FINDER</Description>
        <Image_Source>
            <Filename>ui_reward_collectible.tga</Filename>
            </Image_Source>
        <_Editor>
            <Category>Entries:RespectLevels:PlayerAbilities</Category>
            </_Editor>
        <Event_Text>UNL_COLLECTIBLE_FINDER</Event_Text>
        <Category>Player Abilities</Category>
        <Detailed_Description_Text>UNL_DESC_COLLECTIBLE_FINDER</Detailed_Description_Text>
        <Price>0</Price>
        <orbs_required>0</orbs_required>
        <Progression_Preset>3</Progression_Preset>
        <reward_visibility>quest earned</reward_visibility>
        <silent_unlock>False</silent_unlock>

Modified:
Code:
<Unlockable>
        <Name>Collectible_Finder</Name>
        <Type>
            <Collectable_Finder></Collectable_Finder>
            </Type>
        <DisplayName>UNL_COLLECTIBLE_FINDER</DisplayName>
        <Description>UNL_DESC_COLLECTIBLE_FINDER</Description>
        <Image_Source>
            <Filename>ui_reward_collectible.tga</Filename>
            </Image_Source>
        <_Editor>
            <Category>Entries:RespectLevels:PlayerAbilities</Category>
            </_Editor>
        <Event_Text>UNL_COLLECTIBLE_FINDER</Event_Text>
        <Category>Player Abilities</Category>
        <Detailed_Description_Text>UNL_DESC_COLLECTIBLE_FINDER</Detailed_Description_Text>
        <Price>1000</Price>
        <orbs_required>0</orbs_required>
        <Progression_Preset>3</Progression_Preset>
        <reward_visibility>default</reward_visibility>
        <silent_unlock>False</silent_unlock>

Just change the <reward_visibility>quest earned</reward_visibility> line to
<reward_visibility>default</reward_visibility>

and the <Price>0</Price> line to
<Price>1000</Price>

That;s it for the collectibles entry.
Original:
Code:
<Unlockable>
        <Name>Clothing_Discount</Name>
        <Type>
            <Discount>
                <Name>Impressions</Name>
                <Amount>0.15</Amount>
                <Name_3>Leather_Lace</Name_3>
                <Name_4>Lets_Pretend</Name_4>
                <Name_8>Nobody_Loves_Me</Name_8>
                <Name_2>Rusty's_Needle</Name_2>
                <Name_5>Planet_Saints</Name_5>
                </Discount>
            </Type>
        <DisplayName>UNL_DISCOUNT_CLOTHING</DisplayName>
        <Description>UNL_DESC_DISCOUNT_CLOTHING</Description>
        <Image_Source>
            <Filename>ui_reward_clothing_price.tga</Filename>
            </Image_Source>
        <_Editor>
            <Category>Entries:Progression:SR4:Challenges</Category>
            </_Editor>
        <Event_Text>UNL_DISCOUNT_CLOTHING</Event_Text>
        <Category>Discounts</Category>
        <Detailed_Description_Text>UNL_DESC_DISCOUNT_CLOTHING</Detailed_Description_Text>
        <Price>0</Price>
        <orbs_required>0</orbs_required>
        <Progression_Preset>3</Progression_Preset>
        <reward_visibility>default</reward_visibility>
        <silent_unlock>False</silent_unlock>
        </Unlockable>

Modified:
Code:
<Unlockable>
        <Name>Clothing_Discount</Name>
        <Type>
            <Discount>
                <Name>Impressions</Name>
                <Amount>0.15</Amount>
                <Name_3>Leather_Lace</Name_3>
                <Name_4>Lets_Pretend</Name_4>
                <Name_8>Nobody_Loves_Me</Name_8>
                <Name_2>Rusty's_Needle</Name_2>
                <Name_5>Planet_Saints</Name_5>
                </Discount>
            </Type>
        <DisplayName>UNL_DISCOUNT_CLOTHING</DisplayName>
        <Description>UNL_DESC_DISCOUNT_CLOTHING</Description>
        <Image_Source>
            <Filename>ui_reward_clothing_price.tga</Filename>
            </Image_Source>
        <_Editor>
            <Category>Entries:Progression:SR4:Challenges</Category>
            </_Editor>
        <Event_Text>UNL_DISCOUNT_CLOTHING</Event_Text>
        <Category>Discounts</Category>
        <Detailed_Description_Text>UNL_DESC_DISCOUNT_CLOTHING</Detailed_Description_Text>
        <Price>0</Price>
        <orbs_required>0</orbs_required>
        <Progression_Preset>3</Progression_Preset>
        <reward_visibility>quest earned</reward_visibility>
        <silent_unlock>False</silent_unlock>
        </Unlockable>[/CODE[

Just change the <reward_visibility>default</reward_visibility> line to
<reward_visibility>quest earned</reward_visibility>[/SPOILER]
 

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