Full Disclosure: I remember seeing either a mod or a tutorial where the author had said that they had made the collectible finder purchasable
but when I looked for it I couldn't find it, and I can't remember if it was on this site or elsewhere, so if anyone knows the tutorial or mod that
I am referring to please let me know, so that I can give the original author proper credit. - Thanks
If I remember correctly, the collectible finder mod was either a stand alone tutorial or a part of a collection of individual mods.Since I couldn't find the original I decided to post a similar mod for anyone who might want that functionality.
This mod makes the collectible finder purchasable by moving it from a mission unlock to a normal upgrade. Note that it might not be
purchasable until after you complete 'The Real World' mission/
Note: Since the collectible finder was originally a reward from Matt Miller, and since I wasn't sure if him not having a reward would banjax the game
I opted to replace it with the clothing discount.
but when I looked for it I couldn't find it, and I can't remember if it was on this site or elsewhere, so if anyone knows the tutorial or mod that
I am referring to please let me know, so that I can give the original author proper credit. - Thanks
If I remember correctly, the collectible finder mod was either a stand alone tutorial or a part of a collection of individual mods.Since I couldn't find the original I decided to post a similar mod for anyone who might want that functionality.
This mod makes the collectible finder purchasable by moving it from a mission unlock to a normal upgrade. Note that it might not be
purchasable until after you complete 'The Real World' mission/
Note: Since the collectible finder was originally a reward from Matt Miller, and since I wasn't sure if him not having a reward would banjax the game
I opted to replace it with the clothing discount.
Extract and edit unlockables.xtbl
Original:
Modified:
Just change the <reward_visibility>quest earned</reward_visibility> line to
<reward_visibility>default</reward_visibility>
and the <Price>0</Price> line to
<Price>1000</Price>
That;s it for the collectibles entry.
Original:
Code:
<Unlockable>
<Name>Collectible_Finder</Name>
<Type>
<Collectable_Finder></Collectable_Finder>
</Type>
<DisplayName>UNL_COLLECTIBLE_FINDER</DisplayName>
<Description>UNL_DESC_COLLECTIBLE_FINDER</Description>
<Image_Source>
<Filename>ui_reward_collectible.tga</Filename>
</Image_Source>
<_Editor>
<Category>Entries:RespectLevels:PlayerAbilities</Category>
</_Editor>
<Event_Text>UNL_COLLECTIBLE_FINDER</Event_Text>
<Category>Player Abilities</Category>
<Detailed_Description_Text>UNL_DESC_COLLECTIBLE_FINDER</Detailed_Description_Text>
<Price>0</Price>
<orbs_required>0</orbs_required>
<Progression_Preset>3</Progression_Preset>
<reward_visibility>quest earned</reward_visibility>
<silent_unlock>False</silent_unlock>
Modified:
Code:
<Unlockable>
<Name>Collectible_Finder</Name>
<Type>
<Collectable_Finder></Collectable_Finder>
</Type>
<DisplayName>UNL_COLLECTIBLE_FINDER</DisplayName>
<Description>UNL_DESC_COLLECTIBLE_FINDER</Description>
<Image_Source>
<Filename>ui_reward_collectible.tga</Filename>
</Image_Source>
<_Editor>
<Category>Entries:RespectLevels:PlayerAbilities</Category>
</_Editor>
<Event_Text>UNL_COLLECTIBLE_FINDER</Event_Text>
<Category>Player Abilities</Category>
<Detailed_Description_Text>UNL_DESC_COLLECTIBLE_FINDER</Detailed_Description_Text>
<Price>1000</Price>
<orbs_required>0</orbs_required>
<Progression_Preset>3</Progression_Preset>
<reward_visibility>default</reward_visibility>
<silent_unlock>False</silent_unlock>
Just change the <reward_visibility>quest earned</reward_visibility> line to
<reward_visibility>default</reward_visibility>
and the <Price>0</Price> line to
<Price>1000</Price>
That;s it for the collectibles entry.
Original:
Modified:
Code:
<Unlockable>
<Name>Clothing_Discount</Name>
<Type>
<Discount>
<Name>Impressions</Name>
<Amount>0.15</Amount>
<Name_3>Leather_Lace</Name_3>
<Name_4>Lets_Pretend</Name_4>
<Name_8>Nobody_Loves_Me</Name_8>
<Name_2>Rusty's_Needle</Name_2>
<Name_5>Planet_Saints</Name_5>
</Discount>
</Type>
<DisplayName>UNL_DISCOUNT_CLOTHING</DisplayName>
<Description>UNL_DESC_DISCOUNT_CLOTHING</Description>
<Image_Source>
<Filename>ui_reward_clothing_price.tga</Filename>
</Image_Source>
<_Editor>
<Category>Entries:Progression:SR4:Challenges</Category>
</_Editor>
<Event_Text>UNL_DISCOUNT_CLOTHING</Event_Text>
<Category>Discounts</Category>
<Detailed_Description_Text>UNL_DESC_DISCOUNT_CLOTHING</Detailed_Description_Text>
<Price>0</Price>
<orbs_required>0</orbs_required>
<Progression_Preset>3</Progression_Preset>
<reward_visibility>default</reward_visibility>
<silent_unlock>False</silent_unlock>
</Unlockable>
Modified:
Code:
<Unlockable>
<Name>Clothing_Discount</Name>
<Type>
<Discount>
<Name>Impressions</Name>
<Amount>0.15</Amount>
<Name_3>Leather_Lace</Name_3>
<Name_4>Lets_Pretend</Name_4>
<Name_8>Nobody_Loves_Me</Name_8>
<Name_2>Rusty's_Needle</Name_2>
<Name_5>Planet_Saints</Name_5>
</Discount>
</Type>
<DisplayName>UNL_DISCOUNT_CLOTHING</DisplayName>
<Description>UNL_DESC_DISCOUNT_CLOTHING</Description>
<Image_Source>
<Filename>ui_reward_clothing_price.tga</Filename>
</Image_Source>
<_Editor>
<Category>Entries:Progression:SR4:Challenges</Category>
</_Editor>
<Event_Text>UNL_DISCOUNT_CLOTHING</Event_Text>
<Category>Discounts</Category>
<Detailed_Description_Text>UNL_DESC_DISCOUNT_CLOTHING</Detailed_Description_Text>
<Price>0</Price>
<orbs_required>0</orbs_required>
<Progression_Preset>3</Progression_Preset>
<reward_visibility>quest earned</reward_visibility>
<silent_unlock>False</silent_unlock>
</Unlockable>[/CODE[
Just change the <reward_visibility>default</reward_visibility> line to
<reward_visibility>quest earned</reward_visibility>[/SPOILER]