Good:
The downtown city area may be smaller than in previous games... But at least all the streets don't feel to similar. I never get lost when needing to find a specific location. Because that was the problem with Steelport, it was all city, and things started to feel very similar no matter where you went.
Big open deserts with many secrets and Easter eggs to discover.
I just love the Criminal Ventures. And the return of Mayhem & Insurance Fraud is just such a plus.
I don't care what anyone says, I'm invested in the main story, and I don't know what Volition classes as a "Mission", but there are way more than 25.
Discoveries... There's a lot to find, and it just extends my game time.
Decorations... I didn't think I'd like these, but some of them are turning out to be pretty fun to find and display at the Church.
Planet Saints is just great in every way.
The Dojo Venture is the one I had the most fun on. Nice little story involving a lot of Melee Weapons.
Wanted App moves up to Good because of the in-depth stories each one has.
"Find The Fork" Quest, loved that. Even if the last few steps don't actually mean anything and just have you looking like a conspiracy nut stood outside a small shack wielding a baseball bat while decked out in pink threads.
Meh:
I can live with glitches, I've been playing that busted PC port of SR2 for years, so any and all glitches I can forgive.
Side Hustles... They're there and some are re-playable, but I can take 'em or leave 'em.
Bad:
What is the point of being able to customize a crew you can't have follow you in free roam?
The crew's vehicles are not customizable, you can just select which ones they use... Very misleading.
Volition said you don't have to play all the Criminal Ventures, but you kinda do, if you want full map completion.
No Outfit saves. I hate having to recreate every outfit from scratch. Just let me save my outfits so I can switch between them without reselecting the colours and materials every single time.
While the Saints Tower is a sweet final Venture, it would have been better if there was an actual enterable penthouse on top.
On a similar subject, Santo Ileso needs more enterable buildings.
It seems as though I can never unlock Doc Ketchum's Horse now, as I already did the Boot Hill Mission, but did not get the horse... Unless I'm missing something.
They said that the glitch with not being able to wear necklaces with jackets would be fixed in the full game... Instead all we get is a little text box that tells us that necklaces are not compatible with jackets... More misleading information.
No Monster Trucks in gang customization, and only 11 vehicles to choose from in total, but some of them are just the same vehicle with a different skin... WTF?
More to say soon, but I'm heading back into the game right now...
The downtown city area may be smaller than in previous games... But at least all the streets don't feel to similar. I never get lost when needing to find a specific location. Because that was the problem with Steelport, it was all city, and things started to feel very similar no matter where you went.
Big open deserts with many secrets and Easter eggs to discover.
I just love the Criminal Ventures. And the return of Mayhem & Insurance Fraud is just such a plus.
I don't care what anyone says, I'm invested in the main story, and I don't know what Volition classes as a "Mission", but there are way more than 25.
Discoveries... There's a lot to find, and it just extends my game time.
Decorations... I didn't think I'd like these, but some of them are turning out to be pretty fun to find and display at the Church.
Planet Saints is just great in every way.
The Dojo Venture is the one I had the most fun on. Nice little story involving a lot of Melee Weapons.
Wanted App moves up to Good because of the in-depth stories each one has.
"Find The Fork" Quest, loved that. Even if the last few steps don't actually mean anything and just have you looking like a conspiracy nut stood outside a small shack wielding a baseball bat while decked out in pink threads.
Meh:
I can live with glitches, I've been playing that busted PC port of SR2 for years, so any and all glitches I can forgive.
Side Hustles... They're there and some are re-playable, but I can take 'em or leave 'em.
Bad:
What is the point of being able to customize a crew you can't have follow you in free roam?
The crew's vehicles are not customizable, you can just select which ones they use... Very misleading.
Volition said you don't have to play all the Criminal Ventures, but you kinda do, if you want full map completion.
No Outfit saves. I hate having to recreate every outfit from scratch. Just let me save my outfits so I can switch between them without reselecting the colours and materials every single time.
While the Saints Tower is a sweet final Venture, it would have been better if there was an actual enterable penthouse on top.
On a similar subject, Santo Ileso needs more enterable buildings.
It seems as though I can never unlock Doc Ketchum's Horse now, as I already did the Boot Hill Mission, but did not get the horse... Unless I'm missing something.
They said that the glitch with not being able to wear necklaces with jackets would be fixed in the full game... Instead all we get is a little text box that tells us that necklaces are not compatible with jackets... More misleading information.
No Monster Trucks in gang customization, and only 11 vehicles to choose from in total, but some of them are just the same vehicle with a different skin... WTF?
More to say soon, but I'm heading back into the game right now...
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