Models question

Is there any way I can extract models from SR2 so I can use them to view them in a model editor like Blender?
 
As far as i know there is no way to extract meshes, but you can rip them from the game using ninjaripper or something similar.
 
As far as i know there is no way to extract meshes, but you can rip them from the game using ninjaripper or something similar.

Sounds good, do I need a tutorial for it or I can learn it easily by an empiric way?

Also, any specific link for that tool or similar?
 
There's nothing particularly tricky about it.
Download the ripper itself here: http://cgig.ru/ninjaripper/
Just launch it, select your game .exe , and if you have a steam version of the game, select D3D9 Wrapper mode. Start the game, hit F10 and ninjaripper will rip the scene.
Ninjaripper uses it's own format for meshes, so if you want to open them in Blender, you'll have to convert them first. For that download Noesis (http://oasis.xentax.com/index.php?content=downloads) and a plugin for it (https://www.dropbox.com/s/78dmlurg2ew2o66/fmt_ninjaripper_rip.py). Launch Noesis, browse to the folder where your ripped scene is located, look for the mesh you need and export it as .obj. And now you can import this .obj into Blender.

However, it might not rip UV's, bones and stuff.
 
NinjaRipper uses its own mesh format, that is ".rip", right?

I tried using Noesis to find it, couldn't find it unless I used "All Files" as search option, but when I try to extract it, it says "the file type couldn't be determined". Must have done something wrong?
 
On the subject of models, I recall being able to swap models around in cutscenes the last time I was modding this game, but I've forgotten how. Does anyone know how to do it?
 
Sorry, it was my mistake. I did get that plugin but I just put it on "plugins", not "python".

I got it, and it works, now I'm only having difficulty trying to find the model. The model I'm trying to find is that XM8 weapon.

Perhaps you got any tips on how to get it more efficiently? Like a location with less models and such?
 
Not really. The only thing i ripped was my character's face morph, and it was pretty easy to find after sorting files by size.
Though i did noticed that almost every mesh gets ripped multiple times, so there's not quite as many of them as it may seem. You might also try to browse through the ripped textures, and once you find the one that belongs to the model you're looking for, look at the number that goes after text_ , your mesh file will have the same number.
And yeah, i suppose finding a scene with a fewer objects will ease the process as well.
 
I found that XM8 gun, but strangely, the textures don't match at all (stretched). I suppose this is something about Noestia not being good about "UV", right? Shit happens.

Thanks for the help.
 
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