i found some stuff but im throwing in the towel and passing the torch to you, im stuck and i think itd be best if you took a look at some of this stuff lol.
unused medallions for medium and long
saints globe, saints leaf, and saints oval
View attachment 44840
and then theres the holy grail that has me stuck. a LOT more of the pants in the game have unused "low" variants that the VIDs from other low waist jeans dont work on.
View attachment 44841
just search "_L.cmesh" on the file searcher and youll see what i mean. over half of them arent in vanilla customization items as wearable options. i also think its funny to note the swat pants are just the beat cop pants with the legs rolled up if you want to go that route.
EDIT: ok you did some of the pants sorry for not checking first whoops
Hey, Janson. All that stuff was restored in
M2M v1.3. Some of the Medallions either weren't restored or were removed because space was needed for more significant Items, and I considered them a worthy sacrifice.
The VIDs for Pants are:
105 = Extra-High Waistband Front
106 = Extra-High Waistband Back
107 = High Waistband Front
108 = High Waistband Back
109 = Mid-Height Waistband Front
110 = Mid-Height Waistband Back
111 = Low Waistband Front
112 = Low Waistband Back
113 = Extra-Low Waistband Front
114 = Extra-Low Waistband Back
115 = Both Upper Thighs
116 = Both Lower Thighs
117 = Both Knees
118 = Both Upper Shins
119 = Both Lower Shins
120 = Both Ankles (cmbot_wcanvamf01_l only.)
...
218 = Pants Lower Thighs (Cut Meshes Only, such as cmbot_wsnakskin1_l.cmesh_pc.)
219 = Pants Knees (Cut Meshes Only, such as cmbot_wsnakskin1_l.cmesh_pc.)
220 = Pants Upper Shins (Cut Meshes Only, such as cmbot_wsnakskin1_l.cmesh_pc.)
221 = Pants Shins (Obscured by Thick Boots to make Pants legs look like they're tucked into the boots.)
222 = Upper Shins
223 = Lower Shins
Most of the Pants in the final game group most of their VIDs (usually "113" to "120") together into VID "0", but the unused leftover Pants usually still use all of their VIDs individually, and do not use "0" at all.
VIDs "218", "219", "220", "222" and "223" are not used by any meshes in the final game, only by the leftover Pants. "221" is used by final-game Pants to hide the ankles when long boots are worn, but the leftover pants instead use either "220" or "222" & "223" (I don't remember which), and the height of the cut is slightly different.
There are also some "Flat" versions of Chains which were not restored in M2M. They're usually unfinished in some way. The "Loops" Chains have a strange pattern on them which allows you to both color them
and use metallic Materials like Silver and Gold. I don't have a screenshot, unfortunately.
Their names are:
cmch1_uloops01_of (Overshirt layer)
cmch1_uloops01_sf (Skin Layer)
cmch1_uloops01_uf (Undershirt Layer)
cmch2_uloops01_of
cmch2_uloops01_sf
cmch2_uloops01_uf
cmch3_uloops01_of
cmch3_uloops01_sf
cmch3_uloops01_uf