Lower Drawbridges and Disable Zombies Mod

Sorry before for my bad english, I'm french, this is possible to down all bridges except the bridges of zombie island and without disable the zombies (like a quarantine) ? Because me with this files, on the zombie island (Arapice island), i've 3 bridges up (like i want) but i've 2 bridges down.. I do not understand why, I do not really know how to use notepad++.
For resum I want all bridges down except Arapice island bridges who stay up with zombies in (and without forced trafic) that possible ? what should i change with notepad to have that ?
thank for response :)
 
problem resolved, I made a phone mission in Arapice Island (Luchadores) then I saved and quit and reset the game and all Arapice bridges got up and the plane reappeared, thank you very much for these files ! :D
 
No, unfortunately not. It makes heavy use of the LUA files, which are not part of the remaster config system. I'm not really across the modding system in remaster so I haven't been working on an updated version of this I'm afraid.
 
No, unfortunately not. It makes heavy use of the LUA files, which are not part of the remaster config system. I'm not really across the modding system in remaster so I haven't been working on an updated version of this I'm afraid.
oh thats okay. if you make an updated version for the remaster, let me know
 
Ok so I have a minor problem is that the bridges they look like they were up but they are not up, is there a way of fixing this?

Nvm the shit just fixed itself
 
Last edited:
Hello All.

This is my first mod for the Saints Row franchise. it seems to me that there has been a lot of interest in the past in both lowering the drawbridges at the end of the story line missions, and also removing the zombie scourge from Steelport. It's probably much later than most people would have liked, but here is my mod to do both; Reset the City Mod.

What it does:

Basically, on startup it checks whether your save has completed the story line missions and if so, it lowers all drawbridges, re-enables NPC traffic over them, removes the plane crash and zombie site and disables zombie spawns. I also force the statue back to full glory, just because I can. So, the city is restored as one would expect after the Saints take control back.

Install

Just load the sr3_city.lua file into your base dir <Saints Row The Third> and then start. To uninstall, just remove the file. This mod is not compatible with several other mods like mission replay, random encounters or sandbox+, but can be integrated relatively quickly if you know what you're doing.

Testing

This mod has now been tested through the storyline. I can confirm that the mod activates when you;
1) Complete the Gangstas in Space mission (get the credits)
2) Save & exit the game
3) Restart the game and Continue

That gives you time to get the final phone call encounter complete before the reset (see first issue). What has not been tested is what happens when the Gangstas in Space mission is completed before the Killbane mission and one saves, exits and restarts. I'm assuming that the second time around in the 3 way mission will still have all the gang and stag warfare, but the drawbridges would be down this time. If others find it behaves differently, just post a response so all can benefit.

Issues

Zombie encounter (the phone call one) does not spawn its own zombies; it relies on the local spawns to get the kills you need to complete the encounter. That means if you haven't taken the encounter before finishing off the final mission, you can't get 100% completion rate. Don't start 3-way mission for the second time (see next issue) until you have successfully completed this encounter if you want 100% completion. Also, if you get it as part of the random replays of phone encounters after the missions are complete, drive to the area and just leave. The encounter dies when you leave the area.

As raised by LeakyLine, it's also important to note that many of the raised drawbridges count as stunt jumps. If you're looking to complete the collection of those so to speak, then do them before you finish the story line. These are not part of the challenges and they don't count to completion rate, but it's important for 'collectors' to note.

License

I'm releasing this as a 'proof of concept' mod. What that means is that others are free to use my work and consolidate it into their own mods and build / improve upon it as they see fit. If you want to credit me, then great but it's not a condition. My only request is that if you make this mod better, post what you create here so that others can benefit from it.

Variations (2017-12-04)

On user request, I've created 2 variations of this mod; All Drawbridges lowers the drawbridges as per normal, but leaves the zombies in place. This means that as you play the game, you MAY run the risk of infesting the city (not sure if that happens or not). Zombie Park lowers drawbridges but doesn't re-enable traffic lines to Arapice Island or remove zombies, meaning that you've got yourself a little 'nature reserve' in the middle of the town.

Versions

V1.0 - Initial Release
V1.1 - Now compatible with Carrodias' Save Game Editor (New Game+ button). This was only set for the vanilla version of the mod because zombies are still on by default in the other releases. What it now does is test that storyline is complete OR mission 4 isn't. (see readme)

Have fun all.
tjb910
It is not working as of 4-2026. The only other mods I use are cosmetic (added SRIV clothes and hair, nude body, remove pixel). I even ran the ASM compiler prog after adding it. Any ideas?
 

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