Language String Editors - SR:TT AND SR2

Discussion in 'Tool Releases' started by Minimaul, Jun 18, 2013.

  1. Thank you!:)
  2. I have similar problem like DIMASSSS, but only with voice_us.le_strings. Other files extracts normal. But in voice_us.txt i have somethig like this:

    1000015738: "I need to de-stress. I have an idea for something fun."
    1000209521: "You okay? Where's Matt?"
    1000297650: "You did it! The shield's down."
    1000501656: "Then I'm good. Let's do this."
    1000677015: "Thank you, NyteBlayde."
    1001465062: "Let's do this..."
    1001546053: "Johnny, man, do you know where you are? I mean really?"
    1001753000: "Are you kidding me? Shaundi, this means first I get to blow up a lot of shit, then we get to take the WHOLE TANK!"
    100181352: "Jesus Shaundi, you had me worried there for a minute."
    1001857988: "I think I made it."

    Is there way to have something like in subtitle_us.txt:

    "Story_00_In_05_Narrator": "Or puckish rogues living a life of mirth and whimsy?"
    "Story_00_In_06_Narrator": "The Saints needed clarity of purpose, and so the course was set..."
    "Story_00_In_07_Narrator": "More fun, less mercy killing."
    "Story_00_In_08_Narrator": "This simple choice revitalized the Saints, transforming them from a degenerate street gang into beloved pop culture icons."
    "Story_00_In_09_Narrator": "But even then the Saints were not satisfied..."
    "Story_00_In_10_Narrator": "For it's one thing to be revered as a hero, it is another to be a hero."
  3. What do the numbers mean and where do they link to? Let's say I want to add a new weapon to the game, and want to create a new string for its display name. What do I do?
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice