Jedidave's Stockings tattoo conversion for Remastered?

Can someone do this? It's dissapointing that the vanilla game cut socks out all-together. I'm not tech savvy enough to convert them and that part of the mod is the only one I'm interested in.
 
We have no way to make texture mods besides SpecialK right now and I have no idea what the texture id is for the tattoo Jedidave replaced since SpecialK only injects textures through a dds with a random string of numbers and letters as its name.
 
There are a couple ways to go about this. The simplest is to create a version of the boss's diffuse texture with the stocking texture already applied to it. However, because of how the boss's skin shader works, your results for any color other than black will be sketchy.

Now, the second version, which is what you probably want, is to edit the customization_compositing.xtbl file. In here is a list of every 'texture' that modifies the boss's diffuse texture, which includes tattoos. It works by specifying the x/y coordinates within the boss's diffuse texture that a given composited texture should be placed. Using the above method of replacing one texture with another, you can swap out some tattoo you don't care about with the stockings tattoo that you want. But here's where you'll need a couple extra steps. The boss's diffuse texture in SRTTR is larger than SRTT. As such, you'll have to adjust the composited texture's original x and y coordinates from SRTT to match the new size of the boss's texture, as well as scale up its size to match the new size of the boss's diffuse texture. Fortunately for you, all of that is pretty simple -- double it. See, the boss's diffuse texture in SRTTR has the same UV layout as SRTT. So, because it's twice the size, all you need to do is double the stocking texture's size and double the x and y coordinates. And presto -- stocking tattoo for SRTTR.

Go forth. Live dangerously.

"You mean like...scuba sex?" -- Pierce

-edit- For added fun, you can also tweak the location of existing tattoos by adjusting the x/y coordinates for a given tattoo in the customization_compositing.xtbl file. Just be mindful of the how the boss's diffuse texture is laid out and where the seams are.
 
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