GCMESH File Format?

More specifically I'm interested in the vertex data. It looks like most of the npc models have the following format:

4-bytes single X
4-bytes single Y
4-bytes single Z
4-bytes ???
4-bytes ???
4-bytes ???
4-bytes ???
4-bytes ???​

I would imagine that some of those unknowns are texture coordinates but I'm not sure which ones. Also it appears that some of the clothing items have an extra 4-bytes for each vertex, what are they?
 
It actually depends on the material used and possibly some other things, such as if the mesh is skinned. I dumped the SR3 inputlayouts for my model importer, so you can check how that does it.
 
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