frankly all this gta Vs saints row crap is pissing me off. (this is a bit of a rant...)

and mods, dont forget about that.
I'm hoping R* will release an official SDK for mods with V. There hasn't any problems for me modding my GTA PC games in the past, but I think R* has to have seen the massive amount of community content made for their games on PC by now. I can guarantee a lot of people will buy GTA V on the PC for modding purposes alone, and having a SDK (and potentially Steam Workshop support) would probably drive up PC sales that much more.
 
I'm hoping R* will release an official SDK for mods with V. There hasn't any problems for me modding my GTA PC games in the past, but I think R* has to have seen the massive amount of community content made for their games on PC by now. I can guarantee a lot of people will buy GTA V on the PC for modding purposes alone, and having a SDK (and potentially Steam Workshop support) would probably drive up PC sales that much more.

Personally I dont see it; gta sa v1 was moddable but they quickly fixed that with v2 when people gained access to 'hot coffee' and with IV the files are checked before launch, that's why my gta iv has been stripped of gfwl via an xlive remover; we dont thier endorsement anyway just look at gta sa and IV now, we have new maps; cars; guns the lot :D
 
Is nice for the modders to have SDK given but I'm not expecting them to give any sort of support for the modding scene since Rockstar is bit bias with the PC last for anything idea.

All I can hope is they dont lock the game files and stopped people from modding like what happen in all newer Battlefield games or Company of Heroes 2.
 
Is nice for the modders to have SDK given but I'm not expecting them to give any sort of support for the modding scene since Rockstar is bit bias with the PC last for anything idea.

All I can hope is they dont lock the game files and stopped people from modding like what happen in all newer Battlefield games or Company of Heroes 2.
Piracy is the major reason R* is wary of releasing GTA V to the PC, we all know this. What they could do to deter piracy is they could offer openended or official support for mods, and Steam Workshop support on top of that. The latter would especially deter pirates because it would be nay impossible to get Steam Workshop mods without owning the game first. I know that realistically R* probably won't go for it without us shoving it down their throats, but I would think it would be a win-win for both us and them. Plus, considering that GTA V has already made back the money they invested into it 5 or 6 times over right now, (they made over $800 million from day one purchases alone, and made much more than that from preorders) I don't get what sort of "damage" any kind of piracy could make to their bottom line at this point. As it is likely GTA V for PC won't offer mod support of any kind, I really do hope they don't lock down the engine to prevent modding. Half the reason anyone gets PC versions of games is the fact that you can customize your experience however you wish, that includes the ability to mod. Hell, look at this forum. But, fingers crossed, R* looks at the extremely positive reaction from the SR community with [V]'s inclusion of mod support and even speaking with us to aid in the creation of mods and mod tools, and thinks maybe something like this could help boost PC sales. Here's hoping.
 
Mod support with Steam Workshop will definitely help changing some pirates to legit players. Even simple modding back in the 2005 NFS Most Wanted move me from pirate to all legit games now.

I dont think they will lose much money on PC, games on PC never stop selling. When it gets old and cheaper, more people will buy a copy of it and the games will not be forgotten when moving to a new generation. Games like NFS High Stakes still have new cars every once in a while.

Blaming on pirate sounds dumb these days, we can never stop them but we can change them by giving a better service. Steam did that to me.

Even if dont want to support it, dont lock it down. I've seen games like FlatOut 1&2 and SHIFT series with no mod support from the devs but they have strong community.
 
Speaking of GTA vs Saints Row,there is something cool about this thread:

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I don`t know a single PC Pirate gamer, well there is Russian guy on my Steam list who claims to have been a Pirate before... but he currently has a SHITLOAD of games in his Steam Game Library, but he is basically the only pirate or Used to be pirate i meet, on the contrary every single person i have Meet in person has a full list of Xbox 360 pirate games, this Pirate only on PC is pure lies.

Steam prices are way below the Retail Console Games prices, i seen AAA games drop prices on steam to about $7-5 and you can pretty much get any new title from $60-50 to 30 just by browsing through GreenManGaming, g2a, GameFly, GamersGate, Amazon, Gamestop or even Steam itself who lowers game every single day of the week, if you happen to miss a bundle or Developer Title Deal on any of the mentioned site you can just browse the others sites, usually if GMG has some sort of deal and when it ends then GameFly or g2a will pick up the exact same prices, i got about 53 games on my Library on Steam and i have just spend like $68 bucks... gaming on Steam is pretty damn affordable, i also have received GTA4 Complete Edition Left4dead 2, Skyrim Legendary Edition, Oblivion Game of the Year and Witcher2 Enhanced Edition as Gifts from my Steam friends, you can`t go wrong on Steam... it is seriously that good and is prety much the only Reason PC Gaming is still a float.
 
I know a ton of PC pirate gamer, pretty much every single one of my friend is a pirate (except 1 which I took 2 years to persuade him to stop pirate games and show him how awesome is Steam). As for the console side, pretty close to everyone with Xbox 360 pirates since my country have no official support from Xbox Live (same with GFWL) and it is easier to pirate Xbox games but every PS3 owners I know dont pirate their games and paid full price for it (game price stay high and never drops here).

Is true that Steam price is below retail console prices. The cheap prices on Steam is what persuade me to stop piracy, $10 for a game is not expensive and $30 for a few months old game is a great deal! Pretty much every Steam sales I drop in around $40 and I manage to get a bunch of great games with proper support and working mods.

In general, PC gaming is pretty darn affordable especially with bundles like Humble Bundle (where I found Saints Row). The cheap deals on Steam and various sites and Humble Bundle, I've got like 95 games there and I only pre-ordered 3 games and paid full price for it after 4 years of using it.

Like I mention above, piracy is not a problem that putting tougher locks can solve but a better service will definitely reduce it.
 
Part of the reason Steam is a lot cheaper is twofold. One, Steam charges a percentage of the sales, but it's not a big percentage. On the other hand, for a console, there's a set price for games, and Microsoft/Sony's cut is a fair bit bigger. Two, related to the cut size and all, console games are all but exclusively physical copy only. With a Steam game, you can get one for dirt cheap because bandwidth and servers while not free are dirt cheap compared to physical media. REALLY cheap. In turn, there's the oddest thing where unlike physical products, the less you sell the game for, the more money you make. Sales of games spike dramatically on Steam once the game is discounted. Since the bottom line of 'production' cost is near zero, that's mostly pure profit. For a physical game like for a console you can't do that, because you have a lower limit of cost of actual production/shipping/etc. You can't go below that, and you still need profit above to pay for everything leading up, so they're almost never discounted. Besides, remember, the physical big-box retailer has to take a cut too of any profits.

That's probably the biggest benefit of Steam, is it's dirt cheap in comparison, and prices go down over time, letting you get the games cheaper a few years later. In fact, that's the other big thing it has.. when there's an old 360 game you want, you'd better hope you can find it used, because they don't produce it anymore so there's no new copies to buy. If it's an xbox game, you're lucky if you can find some of them used. If you DO find a retail copy, it'll be the same price as if it was just released typically, maybe reduced 'for sale' for cheaper but not THAT cheaper. Yet, for a PC, Steam's archive has games from years and years back, and are cheaper over time, so sales can actually go up. Along with GoG (who gets kudos for not having DRM, even the online-ticket system like steamworks) who has those ancient games you loved but would otherwise be abandoned, and for cheap!

I mean, really. Think about how many of those old games from the xbox or PS2 (or heck PS1) you can find. Nintendo does sales of older games on their store, but that's only their stuff and some sega/turbografx stuff. The old console stuff is abandoned, except through 'piracy'. No way around it. PC on the other hand, while a lot of stuff gets abandoned (particularly MMOs who when they shut down vanish 100% even further than some DRM service which can be bypassed) other stuff gets kept and sold further on, to keep it going.


It's why I'm waiting for the PC release of GTA5. Even ignoring that it probably will look better graphically, it'll be better (modding will happen, no matter how much R* fights it), and it'll be cheaper.
 
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