Female characters "losing" female animations. How to fix it, with or without mod?

I think i found a solution, instead of just loading gml1.xtbl.. i added a new entry so it loads both gml1 and gfl1
View attachment 50887

Again, not sure if this fixed completely.. but i tested up by chaging my character to female, saved a file and loaded many times. The animations didnt change at all. This could be also caused by GFL1 itself, since most animations are shared with GML1.. so it makes sense that some animations are the same or switch to GML1's.

If this .xtbl file fixed this issue, going to include it in Animations Fix for good.
This is the method I've used here and in FPA+. It achieves the same as BandiG's "_cha" method above, but because the "_pre" files take precedence over "_cha" files, the "_pre" method is preferred. (Also typically preferred for model swapping, for simplification reasons.)

Because both AnimSets have a 100% chance to be used, only one will be used. If they both used 50%, they would be randomly chosen upon spawning.

It's mainly intended to be used by NPCs like the Fight Club opponents, where it's used to give them access to the fight style animation sets. But you can give any NPC any AnimSet. (The animation tree still applies.)

In order for any of this to affect the Playa though, you do need to disable "FixGFL1_for_female_playas" in juiced.ini.
 
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