Missing from SRIV, so I copied the data from SR3. Insert the code into your original unlockables.xtbl or download one from these forums, then drop the file into where your SRIV .exe is. You should have the new upgrades available in your phone menu which come at a price, and you need level 3 of each first.
You could also change the "orbs" value to 95 for each so you can spend your remaining 190 clusters if you like..

You could also change the "orbs" value to 95 for each so you can spend your remaining 190 clusters if you like..
Code:
<Unlockable>
<Name>Damage_Bullet_4</Name>
<Type>
<Damage_Resist>
<Source>bullet</Source>
<Resist_Percent>100</Resist_Percent>
</Damage_Resist>
</Type>
<DisplayName>UNL_DAMAGE_BULLET_4</DisplayName>
<Description>UNL_DESC_DAMAGE_BULLET_4</Description>
<Image_Source>
<Filename>ui_reward_abil_damage_bullet.tga</Filename>
</Image_Source>
<_Editor>
<Category>Entries:RespectLevels:Damage</Category>
</_Editor>
<Event_Text>UNL_DAMAGE_BULLET_4</Event_Text>
<Category>Damage</Category>
<Detailed_Description_Text>UNL_DESC_DAMAGE_BULLET_4</Detailed_Description_Text>
<Price>75500</Price>
<Priority>Damage_Bullet_3</Priority>
<orbs_required>0</orbs_required>
<Progression_Preset>3</Progression_Preset>
<reward_visibility>default</reward_visibility>
<silent_unlock>False</silent_unlock>
</Unlockable>
<Unlockable>
<Name>Damage_Explosive_4</Name>
<Type>
<Damage_Resist>
<Source>explosion</Source>
<Resist_Percent>100</Resist_Percent>
</Damage_Resist>
</Type>
<DisplayName>UNL_DAMAGE_EXPLOSIVE_4</DisplayName>
<Description>UNL_DESC_DAMAGE_EXPLOSIVE_4</Description>
<Image_Source>
<Filename>ui_reward_abil_ragdoll.tga</Filename>
</Image_Source>
<_Editor>
<Category>Entries:RespectLevels:Damage</Category>
</_Editor>
<Event_Text>UNL_DAMAGE_EXPLOSIVE_4</Event_Text>
<Category>Damage</Category>
<Detailed_Description_Text>UNL_DESC_DAMAGE_EXPLOSIVE_4</Detailed_Description_Text>
<Price>75000</Price>
<Priority>Damage_Explosive_3</Priority>
<orbs_required>0</orbs_required>
<Progression_Preset>3</Progression_Preset>
<reward_visibility>default</reward_visibility>
<silent_unlock>False</silent_unlock>
</Unlockable>


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