Visuals & Graphics Blood splatter on dead NPCs

I came up with this idea while playing Zombie Uprising as I noticed zombie corpses emit blood when hit with a melee weapon. This doesn't happen normally with NPC corpses outside of ZU.

So basically I want a mod that enables blood splatter on dead NPCs like what is seen in ZU. Not just when hit with melee weapons, but also when shot at too if possible.

Consider it as Brutal SR2 Maybe?
Below is what I'm talking about.

ezgif-58f3a4192332b3d0.gif
 
I came up with this idea while playing Zombie Uprising as I noticed zombie corpses emit blood when hit with a melee weapon. This doesn't happen normally with NPC corpses outside of ZU.

So basically I want a mod that enables blood splatter on dead NPCs like what is seen in ZU. Not just when hit with melee weapons, but also when shot at too if possible.

Consider it as Brutal SR2 Maybe?
Below is what I'm talking about.

View attachment 50660
Its a good detail honestly, i think it would be possible to NPC have it aswell. @-SeaboundSaint- you think its possible?
 
Its a good detail honestly, i think it would be possible to NPC have it aswell. @-SeaboundSaint- you think its possible?
Not through Lua, because the NPCs would need to be scripted from a .cts file in order to use the on_take_damage() callback function.

The best I can imagine (through Lua) is making it so a blood effect plays on a weapon whenever the attack button is pressed. But I don't think that would look very good.
 
Not through Lua, because the NPCs would need to be scripted from a .cts file in order to use the on_take_damage() callback function.

The best I can imagine (through Lua) is making it so a blood effect plays on a weapon whenever the attack button is pressed. But I don't think that would look very good.
This maybe out of topic too... I notice playa only bleeding when they died on free roam i mean the blood splatter but in mission/side activity.. the blood splatter not visible is there any problem that disable this ??
 
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