Animations Fix

I tried to implement this in QOL Constants, but it's a bit buggy, due to there being no "Sprint" State while in water. But you can press the Sprint button while swimming to toggle a loop of the alternate animation on or off. (There's also a "Dolphin Dive" button.)
Regarding no sprint during swimming script, it's typical devs always have unfinished left overs within the files or background. It's up to us modders to fix what they have scrapped.
Resident evil 1.5 for example. I think there is puppy swim animation in Saints row 2 but I didn't re-check to see if that was mandela effect. I didn't check for long time and is lazy but I can check. I release a trainer which anyone can find the value for all animations in-game just I am lazy and do not mod sr2 no longer.
 
Which anim is this one? tryed to locate it with gml1_driver but couldnt find it
I wondered that too... It's not a "gml1_driver_" animation.
Tested gml1_driver and the gun position looks way better, but the rest of animations are messed up
Yeah, usually leftover "Ready Walk/Run Back" animations can look buggy. I think the "YKZA" ones behave similarly. One option is to just not use the janky ones, and use the Vanilla "Ready Walk/Run Back" instead.
 
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