Animations Fix

Update: added an optional - 1 Handed Fine Aim
Pistols.gif
SMG.gif
Is not compatible with other mods that mess with anim_files. So if you want to make it compatible, follow this steps:

- Open anim_files.xtbl from the mod you have it (FPA+, OGTR, GotR, etc.) with Notepad++ or Notepad.. (anything that opens works.)
- Look for "gml1_ps_faim_sd.animx" and "gml1_ps_faim_walk.animx" and then look for this: "<Enable>True</Enable><Location>Left Hand</Location>". (There're 2 True lines, you need to change the second True.)
- Change "True" to "False" in both gml1 lines.
- Save that file and you're good to go.
 
I am unsure I posted this before.
Female animation will activate holding pistol sideways.
Perhaps this can be modify to male? (sorry for bad English.)
(Tried to fix this via CE and Lua just very lazy and voided the project).
Edit: grammar fix
 
Last edited:
I am unsure I posted this before.
Female animation will activate holding pistol sideways.
Perhaps this can be modify to male? (sorry for bad English.)
(Tried to fix this via CE and Lua just very lazy and voided the project).
Edit: grammar fix
Yeah im aware of those, i added them in Saints Row 1. I dont know how to edit .anim_pc files to make male animations do the same thing.
The "gml1_driver_" animations are masculine and hold the gun sideways.
 
The "gml1_driver_" animations are masculine and hold the gun sideways.
This happens when outside car?
(Off topic?) Also hoping the player selector mod is released soon for saints row 1 with full assets. Always loved Vice Kings and Rollerz female gang member just do not have time to code my own so will hope a hero comes up.
 
Yeah, I have no idea why they're called "driver". They're leftover versions of SR1's Pistol animations. They need to be added to Anim_Files.xtbl in order to work, though.
That explains a lot. It requires extra modification because if they just "delete" it can break the game.
Anyrate, very good find. There are some animations where you can "sprint swim" while in water just it requires extra work just I retired. (Ball-park 3-4 animations regarding swimming animations which are unseen).
 
There are some animations where you can "sprint swim" while in water just it requires extra work just I retired. (Ball-park 3-4 animations regarding swimming animations which are unseen).
I tried to implement this in QOL Constants, but it's a bit buggy, due to there being no "Sprint" State while in water. But you can press the Sprint button while swimming to toggle a loop of the alternate animation on or off. (There's also a "Dolphin Dive" button.)
 
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