Animations Fix

Here it is, just like original version of my mod, only brings few anims.. other leftovers are broken or doesnt exist no more.

Make sure to delete my mod's anim_files.. (and delete OGFTR's aswell)
yo thanks man, is nice to have a mod that brings back the majority of smoothness of sr1 back, these little things on og sr2 always bothered me. Also, some melee weapons, flamethrower n satchel still with og anims... i see that tharow also has the idle stance from sr1 that was taken from sr1 friendly fire stance, any chance to add this one?
1000937903.png
 
I'll see what i can do..
Feel free to use things from tharow but please credit me.
Also in tharow are entirely new anim files created from hex editing existing ones, they have to be added as new entries to anim_files.xtbl but then they should work. I got the SR1 playa stand from a very early beta anim about stopsigns... and then the pistol / smg stance is the revolver friendly fire idle as Lucas9 said, but hex edited to be frozen on the first animation frame.
 
I got the SR1 playa stand from a very early beta anim about stopsigns...
The SR1 Stand anim is already a leftover in SR2 (found it recently while working on my FPA+ follow-up). It's called "gml1_pa_open_sd". It's part of a series of animations for vehicle passengers (I'm not sure if the rest are leftovers too). My guess is while these animations were being built, a stand animation was needed for the test model, and this was it.
gml1_pa_open_sd.jpg
and then the pistol / smg stance is the revolver friendly fire idle as Lucas9 said, but hex edited to be frozen on the first animation frame.
The SR1 Pistol animations are leftover too. They're prefixed with "gml1_driver_". The fire animation wasn't leftover, but the pml1 fire animation looks fine with them.
 
The SR1 Stand anim is already a leftover in SR2 (found it recently while working on my FPA+ follow-up). It's called "gml1_pa_open_sd". It's part of a series of animations for vehicle passengers (I'm not sure if the rest are leftovers too). My guess is while these animations were being built, a stand animation was needed for the test model, and this was it.
View attachment 50401

The SR1 Pistol animations are leftover too. They're prefixed with "gml1_driver_". The fire animation wasn't leftover, but the pml1 fire animation looks fine with them.
1781202070042.png

the driver anims have one hand on something like this, but i can live with it.
1781202166956.png

i think i have all the other ones i need
1781202206204.png

im going to try the "gml1_pa_open_sd" anim and see if its better than my frozen gml1_trafficsign anim
 
Well, some "pa" animations might be included aswell, they seem to be intact from sr1, most of them are for passangers.. which looks pretty good honestly. Dont know about the others, but i hope they are intact and good aswell.
Captura de pantalla (36).png
Captura de pantalla (35).png
 
Well, some "pa" animations might be included aswell, they seem to be intact from sr1, most of them are for passangers.. which looks pretty good honestly. Dont know about the others, but i hope they are intact and good aswell.
The sr1 driving shooting anims exist and can be put in the auto anim xtbl files, id reference SR1's GML1_Vehicles (which was actually used for vehicles in that game lol) and cross reference. They break.. and im not sure why. Also to note, the anim for holding a pipebomb while in a car is sr1-esque, and might be a good lead.
 
Position scale could possibly be the issue? just guessing.
 
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