In the atv code file make sure you change the bitmap from the kenshin or what ever bike Data you used and copy the bit map from the toad file and remove the old file and add the toad bitmap. I know the toad only spawns in one spot but you could change that in the file and make them spawn in...
I had a thought. What about adding the wheelie part to the original toad file. then make a copy of anim moto file and rename it it anim atv moto and just remove the leaning left and right animation. I'm going to give it a shot. Thought maybe you had any ideas.
I had a problem with the toad blowing up when i put everything to 0 so what i was set everything to 1. Also had to change the max speed turning to 45 so it would turn better at high speeds. Also i changed the engine to sound like the neutron so it has like a turbo his its pretty cool. I'm trying...
I'm very sorry about that. My key board broke and it was stuck on caps lock until today when i went and bought a new key board. So once again im very sorry about typeing in capital lock. This is an awsome websoght you guys have here have. learned alot about moding from here.
Thank you very much. But i'm a little confused. Should i change the max steering angle to 0 or keep it at 45 because u said change to 0 then said keep it on 45 just a little confused on that but thank you.
(THIS IS WHAT I'M TRYING TODO)
(THATS HOW THE TOAD TURNS NOW)
HEY IM TRYING TO MAKE THE TOAD PULL WHEELIES LIKE THE MOTORCYCLES DO SO WHAT I DID WAS IS TOOK (BIKE_ROCKET02_VEH) FILE WITCH IS THE KENSHIN FILE AND RENAMED THE FILE (sp_atv01_veh) WITCH IS THE TOAD FILE AND REPLACED IT IN THE...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.