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  1. 3rdStreetSaint 212

    Vice Kings Takeover

    As far as bugs go, there's not really too much to report. The Homies still show up in groups without the "Optional Homies" Mod. And having Kazuo as both a Specialist and a regular gang member seems to break Heli Assault and Guardian Angel. Because it's spawning the Specialist version as the...
  2. 3rdStreetSaint 212

    Vice Kings Takeover

    Also the "Optional Homies" Mod isn't really optional. I just downloaded the 1.8 file, yet the Homies still show up in groups
  3. 3rdStreetSaint 212

    Vice Kings Takeover

    It's been a pleasure sharing my ideas with you. Thanks so much for making this mod. This experience actually gave me lots of inspiration for a new Fanscript idea. I don't want to give away too many details, but it uses the same "alternate universes" theme that GTA uses between its games. Slight...
  4. 3rdStreetSaint 212

    Flashpoint doesn't work || Can't remove SRTT HQ building [SRIV]

    Yeah, the "Enter The Dominatrix" DLC briefly replaces 3 Count with the Saints Crib during 2 of the missions. So it is still part of SRIV, and not a mod port from SRTT. If you have a Mission Replay mod installed, I'd try replaying Matt's Loyalty Mission, as that takes place inside the 3 Count...
  5. 3rdStreetSaint 212

    Vice Kings Takeover

    That works surprisingly well To include the 2 VK Models in Gang Customization, you could replace 2 of the Sons Of Samedi Models, because there's 2 generic Males, and 2 Generic Females. Funny Screenshot: Kali ma! Kali ma!
  6. 3rdStreetSaint 212

    Vice Kings Takeover

    That works too.
  7. 3rdStreetSaint 212

    Vice Kings Takeover

    Ah, fair enough. Thought that might be the case.
  8. 3rdStreetSaint 212

    Vice Kings Takeover

    Wait, hold up... Are you saying that you could just port over the cap itself and apply it to any NPC? If "yes", could you not just apply the cap to Terrance (Clubber 4) and have Clubber 4 replace Roland & Lucas? Edit: My allergy to the main aspect of my job must be warping my perception of...
  9. 3rdStreetSaint 212

    Vice Kings Takeover

    I don't know if this site informs us when a post is updated, but I updated a previous post with this.
  10. 3rdStreetSaint 212

    Vice Kings Takeover

    Ah, I see. I didn't think Dex would be so complicated... But I guess it makes some sort of sense. They made 1 Husk Model, then just made loads of attachable accessories rather than make unique Husk models... I assume the "Party" Husks use this same set up?
  11. 3rdStreetSaint 212

    Vice Kings Takeover

    I forgot just how generic all the Husks looked... That visor is literally the only thing that lets us know who this is supposed to be. If you can get him working, then that's fine. But if you can't get him working, then it's no big loss, especially if this is the only transferable model of him...
  12. 3rdStreetSaint 212

    Vice Kings Takeover

    So no Dex from GOOH, SR2, or MS. That's a shame, but I guess Dex being cut from the series so early will make it practically impossible to get a decent model of him. Thanks for trying though. Well it worked for Barry, Mr. Dickson, Pr0Tip, and Almonzo, so I just naturally assumed it was possible...
  13. 3rdStreetSaint 212

    Vice Kings Takeover

    Fair enough. I was just curious. Also what Tusk Hat? Like an Elephant Tusk? What about any of these things?
  14. 3rdStreetSaint 212

    Vice Kings Takeover

    So... Would it be possible to replace the Mascots (Open World & Gang Customization) with Gat Bobble Head Homies? Genki (If Possible) - SR1 Playa (Gat Bobble Head) Saints Flow - Pierce (Gat Bobble Head) Beer - Gat (Gat Bobble Head) Joe Cola - Julius (Gat Bobble Head) Hotdog - Levar (Gat Bobble...
  15. 3rdStreetSaint 212

    Vice Kings Takeover

    Wait, does that mean they just constantly zoom around and don't get in the Vehicle when the Boss does?
  16. 3rdStreetSaint 212

    Vice Kings Takeover

    Yes. I love it. The opening cutscene looked a little buggy at first, but it seemed to fix itself at the end. But I love how one of the GIS Saints is CID. I didn't even think it was possible to get him in SRTT with him being such a unique Homie. I'll be honest though. I did not realise that...
  17. 3rdStreetSaint 212

    Vice Kings Takeover

    Yeah, that mission did feel a little rushed. I wish there was a way to add more objectives, like saving a group of Saints trapped in those Red Faction structures.
  18. 3rdStreetSaint 212

    Vice Kings Takeover

    On my break at work atm. But in answer to this question, yes. Space Saints do not spawn in the open world or cribs when selected in gang Customization. The only way to get them to spawn is by calling Saints Backup. And I guess as long as Gat, Pierce, and Shaundi are switched out. You could just...
  19. 3rdStreetSaint 212

    Vice Kings Takeover

    Cool. Are these below part of the update as well?
  20. 3rdStreetSaint 212

    Vice Kings Takeover

    I've just been checking it out. It looks good... Really good. So... Just like a Vanilla Saints Row game then? Works for me. I'll refrain from coming up with any of my own mod ideas for that game though... Because let's be honest... I'll just end up turning it into another variant of Saints Row...
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