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  1. Yepoleb

    Saints Row Formats Overview

    The matlib contains some shader information, but the mesh file does too. Most of the relevant information is stored in the Material class.
  2. Yepoleb

    Saints Row Formats Overview

    I'm not sure how to interpret the question. I think the shader_handle should tell you about the shader used. If you're looking for the shader binary structure I may be able to find some information on that.
  3. Yepoleb

    Microsoft's Phil Spencer on emulating Xbox 360 games on Windows 10

    Of course it's possible to emulate an Xbox 360 on Windows 10, why wouldn't it be. People are praising Microsoft for acknowledging the solution to a problem they've created themselves by contracting studios to make console exclusives. This is just a clever marketing trick to create hype for their...
  4. Yepoleb

    Crunched Mesh Formats

    I had some trouble piecing the material parts together, so here's a quick overview of the overall structure: v_file_header char[reference_data_size] align(16) material_library rl_material_map at *m_material_map for each material at *m_materials: rl_static_material* for each material at...
  5. Yepoleb

    Decoding the Saints Row 3 mesh format.

    https://www.saintsrowmods.com/forum/threads/crunched-mesh-formats.15962/ I think we can close this thread :D
  6. Yepoleb

    Saints Row Formats Overview

    Updated the post a few days ago to include the mesh and anim formats posted by Rob Rypka and now added my matlib parser example.
  7. Yepoleb

    Saints Row Formats Overview

    Official Documentation vpp - Packfile format for SR4 asm - Asm file format vpp, asm - asm and vpp file formats peg - Peg file format czh, czn - SR3 zone file format grid - grid_pc file format vpp, v_file_header, czh, czn - Kinzies-Toy-Box/file_formats.md smesh, cmesh, lmesh, matlib - Crunched...
  8. Yepoleb

    Manually add packfiles to the game?

    You'd have to unpack the assets, move them to the game root and manually patch the xtables. At least that's the theory, I'll try it myself tomorrow and post better instructions if I have the time.
  9. Yepoleb

    Big Layoffs Hit Agents of Mayhem Developer Volition

    I just found out Jeff Thompson has left the studio as well. He was one of the driving forces behind the SDK, so it's very sad to see him go. I hope this doesn't mean the end of SR4 modding support from Volition, because I'm skeptical his successor will be as excited about modding as he was...
  10. Yepoleb

    Over 12 HOURS wasted!

    What are paragraphs?
  11. Yepoleb

    Saints Row IV SDK Cruncher Formats

    How's the status of this? I know you can't give any specifics, just interested if it's going to happen anytime soon.
  12. Yepoleb

    Re: Saints Row SDK

    Both questions have been asked before and the answer was "If we have time for it". I got the impression that the SRTT SDK is a bit more likely to happen than the console, but don't get too hyped up about it.
  13. Yepoleb

    Decoding the Saints Row 3 mesh format.

    Here's what I figured out about the material format in SR4 so far by playing with the material cruncher: matlib_pc format: char[4] signature uint64 strings_size uint64 strings_count align 16 char[strings_size] strings1 // zero terminated strings align 16 uint8[56] unknown1 uint64...
  14. Yepoleb

    Minimaul's Saints Row 2, Saints Row: The Third, Saints Row IV and Gat Out Of Hell tools

    Because for some reason it's not implemented (I'm too lazy to search through the thread). Use Gibbed tools if you want to mod SR3.
  15. Yepoleb

    Saints Row IV SDK Cruncher Formats

    I created a pull request for the SDK update here.
  16. Yepoleb

    Saints Row IV SDK Cruncher Formats

    Knobby has released a lot of the binary formats already (big thanks for that), but a few are still missing. Is it possible to provide the structure of material, mesh and rig files? The current tools only allow one way conversion and are generally very limited in functionality. I'm sure the...
  17. Yepoleb

    SR Textool (SR3/SR4)

    Just uploaded a new version. It allows creating new peg files and adds a modify command. I'll update the main post tomorrow and upload the source archive.
  18. Yepoleb

    SR Textool (SR3/SR4)

    Cvbm_pc and gvbm_pc files always come in pairs. The cvbm file contains the metadata, like texture name, size or format and the gvbm contains the actual pixel data. All you have to worry about is keeping them in the same folder whenever making any changes. The tool automatically reads and writes...
  19. Yepoleb

    SR Textool (SR3/SR4)

    SR Textool is a complete rewrite of Scanti's SR3 Texture Utilities. It started out as simple Linux port, but I wasn't satisfied with the code quality, so I decided to make my own implementation. After some weeks of work I'm glad to finally have something that's good enough for a release. Please...
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