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  1. Carpe Noctem

    SRR | Share your characters pics

    Planet Saints and Let's Pretend are now Ventures which need to be bought and placed to become store locations to shop at. They are also tied to story progression and not available immediately at the start of the game.
  2. Carpe Noctem

    Missing boots

    I also was confused as to how I missed these boots. I checked all of the stores wondering how I could have overlooked them. While the Planet Saints boots are similar, they are not the same. (It seems to be an oversight since these boots are featured prominently in nearly every promotional...
  3. Carpe Noctem

    Mission Replay Please

    I also would love to have Mission Replay. There's a few memorable missions I wouldn't mind at all reliving such as "The Forge"; "The Dustmoot" and of course "Aggressive Recruiting". You would think they would be aware by now that mission replay is a wanted feature since it has always been modded...
  4. Carpe Noctem

    Morningstar female soldier enemies and female cops

    This mod only affects cutscenes and it is not replacing male enemies with Morningstar female soldiers. Judging by the description and the sceenshots, I see it replaces Viola and Kiki, Shaundi, Kinzie, and even Monica Hughes.
  5. Carpe Noctem

    Compilation Sandbox+ Crazy/Silly Edition for Remastered

    I'm a veteran too. I have 1,493 hours in the original game and almost 500 in the remaster. I know what to expect from "Three Way" -- It is essentially two Survivals with waves that need to be completed to clear the progress bar until you are prompted to go to the Armory. No, I mean the target...
  6. Carpe Noctem

    Save location, Where can I find it

    They updated the save location for the Epic version by an additional folder. Epic Games location: C:\Users\"username"\AppData\Local\Saints Row The Third\Remastered Steam location: C:\Program Files (x86)\Steam\userdata\215460606 [folder number may vary]\978300\remote
  7. Carpe Noctem

    Is it possible to add more gang style slots?

    Yeah, I misunderstood it at first. More than 4 base slots to select gang members would be nice, but I've never seen anyone change this.
  8. Carpe Noctem

    Permanently Keep Temporary Weapons

    The purpose of this mod is to make the temporary pick-up weapons during open world gameplay permanent fixtures in your inventory. The Laser Pistol, Auto Laser, Laser Cannon, Swarmitron, and Fireball are not pick-up weapons found in the open-world which can be swapped to. There is a save editor...
  9. Carpe Noctem

    Compilation Sandbox+ Crazy/Silly Edition for Remastered

    There is a difference in the lua for Steam version as opposed to Epic version. Once I had the correct lua, I tested to teleport to the Penthouse and it worked correctly. I can obtain the Nyte Blayde and Burnin' For You outfits, which is what I wanted. I may play around with the other features...
  10. Carpe Noctem

    Permanently Keep Temporary Weapons

    I had this mod in the original game so it's nice to see it available for the remaster. It is a bit OP right now having infinite ammo but it's a decent workaround. I mainly have it to always have a mini-gun available for Oleg.
  11. Carpe Noctem

    Morningstar female soldier earrings fix

    This was addressed in the original game with the Gangs of Steelport collaboration mod. In the remaster, the Morningstar earrings have some alignment issues. They need to be raised to reach my earlobes since currently they just float on the sides of my neck. It's nothing as extreme as it used...
  12. Carpe Noctem

    Is it possible to add more gang style slots?

    Well, you can introduce at least 3 extra slots to the Ninjas category (which only uses a single slot). You can also add a slot to the Deckers (for a total of 8) without replacing an existing gang member.
  13. Carpe Noctem

    Steelport Gangs DLC fixes - now with earring morph fix!

    The remaster has the Decker Specialist fixed and she looks great. However, I still have some alignment issues with the Morningstar earrings needing to be raised a bit to reach my earlobes. It's nothing as extreme as it used to be in the original though. I assume this cannot be corrected for now...
  14. Carpe Noctem

    Compilation Sandbox+ Crazy/Silly Edition for Remastered

    I just wanted access to the additional clothing. I placed the customization_stores.xtbl in my root directory, but when I try to shop, my interaction key no longer works.
  15. Carpe Noctem

    Female Animation Replacements and Fixes

    Yes, so far all of the animation replacement mods I've tried have worked.
  16. Carpe Noctem

    Personal Weapon and Homies settings.

    I'm sure you know this but that's actually in the spawn_info_ranks.xtbl. Homies.xtbl only specifies what vehicle they arrive in.
  17. Carpe Noctem

    [Classic/Remastered/SRIV] Dock and Hanger Crib Triggers v0.3

    I really do appreciate this when the game decides to spawn me at either the Airport Hangar or Rondini's Boat Dock. Do you think you could re-release a version where you spell "hangar" correctly?
  18. Carpe Noctem

    Loose Lua Packfile Patch

    Thank you for this. Now my Mission images for the Steam version are back to normal.
  19. Carpe Noctem

    A copious amount of colours (Remaster compatible)

    I went ahead and went through each color in the list and reformatted the color descriptions. They no longer run together and are separated by spaces -- "ValentineBlue1" is now "Valentine Blue 1", and so on. I also corrected the first entry for Singa's colors named "Singa's Red 1" since all of...
  20. Carpe Noctem

    Bloodsucker Pack Port (Release)

    Would it be okay to just upload a vanilla Unlockables.xtml file? It would be easier than having to remove the modded content to restore it to normal.
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