Any that modify cell_missions.str2_pc.
If they modify patch_vint_doc_containers.asm_pc then you can use Minimaul's Tools and use ThomasJepp.SaintsRow.Stream2Update.exe to merge both files together.
There seems to be something about the competed quests menu that stops quests from being started.
I am still figuring out how to make them start-able from that menu.
The reason they're shown in the main quest menu at the moment is because i've changed it so completed quests aren't marked as...
Never open store menus when mission cut-scenes are in progress:
I have you now Zinyak
While i'm here does anyone have a tutorial on how to die in Saints Row IV?
put all files from both mods into your saints row folder and it doesn't matter if some overwrite others.
then you just run the .exe and select the game.
This is because you're using your Removed clothes Restriction mod
You have been teleported into Zero Saints Thirty Base, you can just walk into the objective to start the mission or use sandbox+ to teleport out.(This happens becasue normally you can't end the first three missions of the game...
This mod will allow the user to select any completed mission/side quest or objective from the quests section in the hub underneath the 'Completed Quests' header:
Note:
Some quests will have objective markers in the ocean or the sky and will require you to use a vehicle to reach it( or you can...
Launching Rim Jobs on SRIV using hud_push_screen() does the same thing so opening rim jobs may require more code to open properly.
Found these list of issues with the garage in the store_vehicle.lua
-- REMAINING PC ISSUES
-- Rim style grid only responds to first mouse move before stopping
--...
Ok I started saving over and over again and now i'm at 50 saves and noticing some issues:
This is what happened when I tried entering the load game menu:
These UI errors only occur on the pause menu(ESC) and not the main menu
I haven't been able to test this mod in co-op so i haven't been able to fix any bugs related to that.
Download the attached sr4_5_city.lua and then reset your key bindings and:
Use CTRL + INSERT - To Enable COOP commands.
Use CTRL + PAGE UP - To set female animations for both players.
Use CTRL +...
I've been getting mission replay working using the hub and i'm almost there. At the moment the closest I have gotten is the ability to replay objectives in active quests.
I just tried that and it didn't make the mission show up in the quest log unfortunately. I also found that you attempted to create mission replay and I am currently editing that to make it work with each mission that will also show a message telling the user which mission Sandbox+ is about to...
Thanks, it works now. Before I tried will all the other missions but none of them worked and I also asked Minimaul and he said it was an issue where sometimes it would work and sometimes it wouldn't so that's why I made this post. Thanks for your help.
A possibility for a mod would be able to call store screens from cell screens.
e.g
I mod in a new menu into the cell_main() (Like i have done in Gat out of Hell to reintroduce old menus like cheats)
Then I would be able to call:
hud_push_screen("store_common", SYNC_ALL)...
In Saints Row IV I am currently trying to use the Mission_start("mission name", true) function to load a mission but unfortunately it isn't working, but I have found that it works perfectly in Gat out of Hell.
In the attached sr3_city.lua you can see that i'm trying to use R + Right arrow key...
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