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  1. -SeaboundSaint-

    Installing GotR using Juiced v7.1.0 or later (for beginners)

    1. GotR currently doesn't work with the Juiced DLC. So if you want to use GotR + Juiced together, you need to disable the DLC in juiced.ini. The good news is, a DLC compatible version of GotR is currently in development. 2. If you're not using the DLC, do you have any other mods installed? If...
  2. -SeaboundSaint-

    Sex bodyshape slider

    It's a Vanilla feature in Saints Row 2, as the Playa's body is just one mesh. But I'm pretty sure in later games the Male and Female body types use separate unique meshes. I haven't modded the later games personally, so I couldn't say definitively whether it could be done or not. But I wouldn't...
  3. -SeaboundSaint-

    CGallery & CHeight - Character Gallery & Player Height

    It was mentioned a few pages back, but still hasn't been fixed. There is a workaround though.
  4. -SeaboundSaint-

    Female characters "losing" female animations. How to fix it, with or without mod?

    This is the method I've used here and in FPA+. It achieves the same as BandiG's "_cha" method above, but because the "_pre" files take precedence over "_cha" files, the "_pre" method is preferred. (Also typically preferred for model swapping, for simplification reasons.) Because both AnimSets...
  5. -SeaboundSaint-

    Cutscene Patch

    Does the .bat file not work? I'm unable to test it on those OS. If not, you can at least copy all files from the following directory into your "mods" folder: "mod_file_libraries\cutscene_patch\files_directory\base_files"
  6. -SeaboundSaint-

    Saints Row 2 Juiced Patch

    I have discovered I can no longer change the localization of my game (GOG version). In the past, "language_setup.exe" worked fine, but now it does nothing. I've also tried adding arguments (such as "-forcelang_es", for Spanish) to my game's shortcut, and tinkering with language_setup.ini, both...
  7. -SeaboundSaint-

    Visuals & Graphics Blood splatter on dead NPCs

    Not through Lua, because the NPCs would need to be scripted from a .cts file in order to use the on_take_damage() callback function. The best I can imagine (through Lua) is making it so a blood effect plays on a weapon whenever the attack button is pressed. But I don't think that would look...
  8. -SeaboundSaint-

    Made 2 Measure: Seabound's Clothing Patch

    I'm currently working on DLC compatibility. I'm also taking the opportunity to repolish some stuff from the original M2M files. It's looking good so far:
  9. -SeaboundSaint-

    Made 2 Measure: Seabound's Clothing Patch

    I think the mesh would need adjusting in Blender. It's possible to convert SR2's ".cmesh" files to .obj for external use, but it's not currently possible to reconvert them back to .cmesh. There are people working on this though, so it might be easier to accomplish in the future. Btw; Your Gat...
  10. -SeaboundSaint-

    Customization Question

    I think this would require modifying the .cmesh.
  11. -SeaboundSaint-

    Arsenal Improved and Extended

    Not sure if just copying and renaming the entry will work due to GotR already maxing out the memory limits for weapons. You could try it, but it would probably save you a headache to just tweak what's already there.
  12. -SeaboundSaint-

    Cutscene Patch

    common.vpp_pc (in your game directory), which you can extract using ThomasJepp.SaintsRow.ExtractPackfileGUI.exe.
  13. -SeaboundSaint-

    Arsenal Improved and Extended

    In Vanilla, it's the same name as the Vehicle: "suv_4dr_luxury05". In GotR, though, it does share it's weapon with "sp_apc01".
  14. -SeaboundSaint-

    Gang Styles+

    Since this mod is just one file, it's not really necessary to give it it's own folder. You can if you want though.
  15. -SeaboundSaint-

    Cutscene Patch

    You just need to modify the Preset file of the character you wish to replace. For example; To replace snpc_Pierce with snpc_Shaundi in all cutscenes, I would grab a copy of snpc_Pierce_pre.xtbl, and change <Character>snpc_Pierce</Character> to <Character>snpc_Shaundi</Character>. You could swap...
  16. -SeaboundSaint-

    SR2 | Share your cool/funny screenshots

    The Martians won...
  17. -SeaboundSaint-

    Gang Styles+

    The FPA+ version, since FPA+ was built on GotR's files.
  18. -SeaboundSaint-

    Animations Fix

    The SR1 Stand anim is already a leftover in SR2 (found it recently while working on my FPA+ follow-up). It's called "gml1_pa_open_sd". It's part of a series of animations for vehicle passengers (I'm not sure if the rest are leftovers too). My guess is while these animations were being built, a...
  19. -SeaboundSaint-

    Made 2 Measure: Seabound's Clothing Patch

    Thanks for the kind words, Saints4Ever! Every now and then I need a reminder why I go through the trouble to make these mods, and this was one of those moments. Thank you! I'm currently working on M2M x DLC compatibility, and I'm reminded of just how much work went into this mod the first time...
  20. -SeaboundSaint-

    Cutscene Patch

    Cutscene Patch v1.4.2 - Hotfix RO04-02 "House Party": Fixed an issue where an additional Character (Bloody Gat) could potentially appear when not intended.
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