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  1. -SeaboundSaint-

    Cutscene Patch

    Yes. But be aware; As of v1.4, Cutscene Patch includes lighting files for the following cutscenes: RO05-01-lightset.xtbl ("Welcome to Stilwater") RO11-01-lightset.xtbl ("Big Problems in Little China") SS11-Collision-lightset.xtbl ("Ambush") TSSP02-01-lightset.xtbl ("Check, Please") I'm not...
  2. -SeaboundSaint-

    Quality Of Life Constants

    I didn't really think too hard about the default settings for this feature. Each Weapon type has it's own "Anim Group". There are Anim Groups in each Anim Set (eg: GML1.xtbl). Within those groups, you'll find "States", which are what is used with this QOL Feature. It's possible that the Anim...
  3. -SeaboundSaint-

    Quality Of Life Constants

    Are you playing with a controller? By default, "Anim On Command" uses the Horn button, which on controller is the same as the Fine Aim button. While Gamepad controls were considered during development, the default controls were made primarily with Keyboard & Mouse in mind. The quick solution is...
  4. -SeaboundSaint-

    Humanistic Sliders: Evolution

    Turn MSAA up to full. The changelog details changes made to each slider.
  5. -SeaboundSaint-

    Female Player Animations+ (FPA+)

    GML1_Vehicles.xtbl > Group: "Sword_1h" > State: "stand ready". The anim group used for the boss battles with Kazuo and Jyunichi is "Sword_2h". I'm pretty sure the "2h" sword anims aren't in preload_anim.tbl by default, so you would have to add them, if they aren't there.
  6. -SeaboundSaint-

    Cutscene Patch

    It's completely unrelated to Cutscene Patch. You can install it wherever you'd like.
  7. -SeaboundSaint-

    Female Player Animations+ (FPA+)

    "GFL1.xtbl" (Generic Female Life) is for the Female player. "GML1.xtbl" (Generic Male Life) is for the Male player. I don't think that State is in GFL1 in FPA+. But you'll find it in GML1.xtbl, under the "dual_pistols" group. The State is called "run". Way, WAY ahead of you on this. FPA+ won't...
  8. -SeaboundSaint-

    Cutscene Patch

    Yeah, sorry about that. Along with the code to hide the smoke effects from triggers, I included the door icons just to be safe. But they stayed hidden afterwards for some reason, even though the other trigger effects had no issues. Yes, I'm aware of this. It's a mission script issue. I'm not...
  9. -SeaboundSaint-

    Cutscene Patch

    Cutscene Patch v1.4.1 - Now Available! DLC Cutscenes have received improvements. Added "Better Anim Blend" and "First Person" Collections for DLC Cutscenes. Shaundi now holds the Hacking Computer in the Sign-In Cutscene at the Police Station in the "Assault On Precinct 31" Mission. RO02-02...
  10. -SeaboundSaint-

    Open City: Hidden Interior Warps

    Open City v1.2 is now available! - The mod is now supported by (and requires) the .lua/.cts loaders from Seabound's Essentials. - The "blackout" Hospital chunk (Downtown) is now automatically loaded for freeroam! (This will not negatively affect Missions or Cutscenes.)
  11. -SeaboundSaint-

    Seabound's Essentials (.lua/.cts loaders)

    Update v1.0.4: - The latest version of "Open City: Hidden Interior Warps" is now supported!
  12. -SeaboundSaint-

    Homies & NPCs Seabound's Slow-Moving NPC Project (WIP)

    This is that NPC mod I started mentioning a long time ago now. Progress has been very slow due to other projects consuming my time. I have restarted this project once, but I have included what progress I have made in both versions here. Further development will only be made on "Version B"...
  13. -SeaboundSaint-

    Quality Of Life Constants

    So, I don't think there's a way to modify stamina levels through Lua. Which is why I went with HP. When you eat food, it restores a chunk of health by itself (Vanilla feature). The feature's not implemented quite as well as I wanted. This is the best I could manage. I wanted players to have to...
  14. -SeaboundSaint-

    Recoloured Loading Screens

    The only thing I changed was the Hue. Saturation remains unchanged from the Vanilla Orange (except for the Bonus missions, which are greyscale). Bear in mind, ReShade will affect how these look in your game.
  15. -SeaboundSaint-

    [SR2] Limit Adjuster

    Sorry for the wait. Yes, this seems to work fine now. :thumbsup: (And I think I meant "Women's Unkut Polo 8" not "9", as it's not on the wiki. My bad.)
  16. -SeaboundSaint-

    Saints Row 2 Juiced Patch

    Hmm... Hasn't worked on first attempt. I modified the Hotdog Suit, renaming "cmsui_uhotdog01_d.tga" to "rfsui_uhotdog01_d.tga". The modified texture is supposed to make the arms and legs invisible. But this was the result: If I loaded npc_Hotdog, only the hotdog part of the texture was applied...
  17. -SeaboundSaint-

    Saints Row 2 Juiced Patch

    If you make it available, people will use it. There's no sense in holding features back because you won't use them personally. Not many people here can make this stuff themselves, and you already have. Without knowing the number of the frame you're looking at (both in regards to each Shot and...
  18. -SeaboundSaint-

    [SR2] Limit Adjuster

    In this instance, I crashed the game with "Unkut Camisole 1".
  19. -SeaboundSaint-

    [SR2] Limit Adjuster

    This is really cool! M2M doesn't work with DLC yet, but I'll hold off development for a while until this is more fleshed out. Currently, while DLC clothing does appear for purchase alongside GotR, there are a few specific DLC items which crash my game when they try to load: Undershirts: Unkut...
  20. -SeaboundSaint-

    Humanistic Sliders: Evolution

    Okay, the simplest solution is to just toggle "modifyPCR01=0" in SR_CHeight.ini. That way, everything will appear as the compatibility patch intended.
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