I actually don't know what it'll load, whatever FMOD returns FMOD_OK on a song file I accept, and yeah the shortcuts are implemented into this forgot to mention that
A semi-experimental plugin that allows for a creation of a self radio in the game, allows the player to load their own custom songs into a custom radio in-game
Credits:
logo by @ithinkimcats
Made using FMOD Studio by Firelight Technologies Pty Ltd.
the exception handler in SuperUI clashes with Juiced LUA, which is why it's removed from my vanilla version and it really serves no purpose if you aren't modifying the vint
The game doesn't have any reserved space for DLCs, within the Xbox title updates/PS patches they've either made new memory pools for whatever they wanted to store or expanded on the original pool
Also SR2 PC was compiled with LTCG, so a lot of the functions got inlined as well, so it's incredibly difficult to find all references of human_cash's operators where it sets the limit, in contrast to SRTT and SRTTR where they aren't inlined,
(~244
cases in SR2 compared to ~8
in SRTT/R's...
It's not possible, because it's a signed integer int32_t -2000000000 and 2000000000 how it's represented internally with the yellow being the cents, it's a little below INT32_MAX which is 2147483647 so the therotical max could be 21474836.47 but they chose 20000000 as it's cleaner, it's...
The later builds of Xenia Canary has introduced upscaling fix, mousehook hasn't been rebased to match latest Xenia Canary builds yet (It's using a Xenia version of around ~August 22 2025) as I don't control the mousehook repository marinesciencedude does not me, and I don't think they're around...
It's a hardcoded 5000 ms timer for all humans, if you nop 0x009A8BB3 and 0x009A8B59 it'll disable it, although generically doing it like this will disable it for all other humans such as NPCs
I don't use any mods other than Juiced and WIP builds of other projects, I've had people report to me that this mod isn't working, what issue are you exactly getting is the UI garbled?
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