Ok.The ui icons are too dark.Will try to fix that by setting a flag to true like Flow mentioned in his pegAssembler thread.Then the precompiled text strings will be made and a little lua script.Maybe a little table tweaking and then it can be released. :)
Ok.Flow754 told me how to set the BM_F*...
This is still WIP. Stock,Drumm and Grips are ready for now.
Hm,thats strange can't get the icon showing up maybe because of cloning the same Weapon type twice?
Should it be cloned by "skin' mode?
Yeah,that's true.Thank's for the hint.Most of my strings for this mod are bundled already but not all of them so the last step will be to finish this and include it in the next update. :)
Ok.I'll make the strings on this weekend and release the update here.
I've been too lazily to make all the string files for all languages but now
I have a reason to do so.I hope this will solve that issue. :)
What language string files do you need? If other than us i will make a version for your language.False language strings could be the reason for that issue.On my system it doesn´t shows up without german language strings.
Download TESEdit5 and some weather mods on the nexus and install the stuff after installing you can compare the weather mods by loading them into tes5editor and you will see what they do and you can edit them or make your own mod.I suggest to experiment with the tes5edit first before touching...
Thank you man!
Great founding this lua command will make my Infopanel mod perfect
because the command can be used to display the infoscreens infinitely
if wanted.That's really cool!
Ah,ok thank's for sharing this information. :)
After reviewing the sr3city.lua and gamelib.lua files from Fan Of Saints i could not find the
commands set_debug_game_speed() and parking_spot_disable_all() could you specify in which
file(s) you found them?
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