sr2pegtool latest version 1.105 available.
Lanczos3 method has been implemented, but it does not seem suitable for mipmap generation.
Bicubic method is easy to handle as much as the average pixel method, and it is suitable for the generation of mipmaps.
Nearest neighbor method was also...
The latest version of sr2pegtool is under development.
Bicubic and Lanczos3 is now available to the resize method in addition to the average pixel method.
How to generate mipmap can now be specified in detail in the description of the sr2pegtool.ini file.
(resize method, gamma factor, unsharp...
Thank you very much!
It does not integrate the FusionH2o's Alternate Time of Day V4 to the texture pack this time.
I tried to adjust the color tone close to the vanilla in this version.
I frequently need to generate a patch.vpp_pc file. And I had been performed its work in a batch file until now.
However, if I add a new mod or change the name of the mod there is necessary to rewrite the batch file. So I made an application that manage the mod and generate new patch.vpp_pc...
Hmm, I feel like there is not much difference for these grime textures.
I also tried to make grime/dirt textures.
Your new skybox texture is very good.
Please let use your skybox texture in my texture pack.
I think the color of the grime texture that close to the original is better.
However, since can not deny a possibility that can be improved better to change the color, I do not have a definite idea about it.
I was going to reply separately for grime texture.
I can take very long to write an English sentence. Please be patient about it.
The grime texture I need is high-resolution than the original.
I research about the creation of grime texture too.
I do not aim to reproduce the color tone of the SR1. I'm simply aims to improve the image quality of SR2.
In addition I'm considering color/contrast in case of using shinobu"fix mod of squarealex when making texture.
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