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  1. Clippy95

    Saints Row 2 Juiced Patch

    You should actually increase the memory pool rather than disabling the popup
  2. Clippy95

    Saints Row 2 Juiced Patch

    you can disable the popup in the ini, but even if you downgrade the memory pool is still to small for whatever mods you have even in a vanilla installation the game complains about it
  3. Clippy95

    [SRTT & R & SRIV-RE] MixFix

    How do they speedup above 60fps? do you mean clothing or what exactly, could you get a video of it happening?
  4. Clippy95

    Saints Row 2 Juiced Patch

    Ugly mode lowers far clip not render distance, and the ugly mode in Juiced already lowers the far clip manually so it can already be done separately from toggling ugly mode's rendering
  5. Clippy95

    SR1 - HUD Overhaul

    Well yeah it is hardcoded like I've explained the picture isn't an edit I've changed the health values For Japanese version addresses are as follow for bytes 0x822EBAC3: R 0x822EBABF: G 0x822EBABB: B
  6. Clippy95

    SR1 - HUD Overhaul

    Saints Row 2 has 2 lua virtual machines one for the main game scripting (missions and city) and the other for the UI, all of the UI in that game is run under the vint VM expect for maybe like the tagging screen and black borders which use the Saints Row 1 system. all of the UI in Saints Row 1...
  7. Clippy95

    [SR2] BlingMenu

    If they don't work with Juiced's play_as command then it won't work, the names were quickly dumped from the packfile and names were added without testing if they actually work or not
  8. Clippy95

    Saints Row 2 Juiced Patch

    The NVIDIA/AMD transparency discrepancy is fixed with Juiced nightly (you have to manually remove old model fixes), NVIDIA had broken transparency
  9. Clippy95

    [SR2] BlingMenu

    Not related to BlingMenu that's coming in from Juiced so I don't know
  10. Clippy95

    Saints Row 2 Juiced Patch

    Screenshot most likely no
  11. Clippy95

    Installing GotR using Juiced v7.1.0 or later (for beginners)

    The pop-up deliberately only has one option which is EXIT GAME, there's no way to skip it other than to do what it says
  12. Clippy95

    More cool expansion mods

    That'd probably be me I just dumped it so I can search through lua files with github search
  13. Clippy95

    [SRTT & R & SRIV-RE] MixFix

    try this for the slow connection HUD, for the billboard I'm not sure how to find it
  14. Clippy95

    [SRTT & R & SRIV-RE] MixFix

    r4 adds support to SRIV-HV
  15. Clippy95

    Installing GotR using Juiced v7.1.0 or later (for beginners)

    They're in the main GOTR directory outside of modified
  16. Clippy95

    Installing GotR using Juiced v7.1.0 or later (for beginners)

    ^ because you're missing preload.tbl and preload_anim.tbl which are not in the modified folder
  17. Clippy95

    Visuals & Graphics Dynamic Time of Day

    Actually the Semi_dynamic_tod and Dynamic_tod are in all of the games even re-releases, it was just a debug path for dynamic time of day
  18. Clippy95

    [SR2] BlingMenu

    dinput8.dll not d3d8.dll
  19. Clippy95

    [SR2] XboxRainDroplets

    I've updated this to fix a crash on some setups, and published the source code
  20. Clippy95

    [SR2] XboxRainDroplets

    XboxRainDroplets An implementation of ThirteenAG's XboxRainDroplets to Saints Row 2 which is an enhanced implementation of xbox rain droplets from SkyGFX. Features: Rain drops from weather. Blood drops when using chainsaw or bullets, (or even getting hit by a bullet) Water splashes...
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