Search results

  1. -SeaboundSaint-

    Humanistic Sliders: Evolution

    The extra slider is because you are using the CHeight compatibility files, which are no longer required. I was using an older version of Juiced when I made HS:Evo, and needed to script the Height slider manually into pcr01.lua. Modern Juiced with modern CHeight automatically patches the slider...
  2. -SeaboundSaint-

    Restored Train Stations

    It's only temporary. If you decide to uninstall the mod later, you'll be able to purchase stores again.
  3. -SeaboundSaint-

    Humanistic Sliders: Evolution

    SuperUI was built on GotR's files. Clippy made a Vanilla version here. You should be fine to use the pcr01.lua from the "GotR + SuperUI" folder with that.
  4. -SeaboundSaint-

    Made 2 Measure: Seabound's Clothing Patch

    That kind of thing should be okay, if additional meshes aren't needed. Not sure I'll be able to restore the rings, but changing how layers interact should be fine. The biggest problem will be adding new items. Replacing what's there already should be okay, but I can't imagine much will be able...
  5. -SeaboundSaint-

    Quality Of Life Constants

    Hmm... I'll have to say uninstall Open City for the time being then. I'll try to make time to update it.
  6. -SeaboundSaint-

    Quality Of Life Constants

    Okay, so these two mods won't work together currently. I need to incorporate Open City into Seabound's Essentials. I just haven't found time yet. I don't think this should be crashing your game, though. QOL Constants is .lua only, while Open City is .cts only. And only one of either will work...
  7. -SeaboundSaint-

    Made 2 Measure: Seabound's Clothing Patch

    I don't fully know what to expect yet in terms of what can be done. But as it stands, these are my priorities: VID fixes and improvements to existing items. (This shouldn't affect memory much, if at all.) M2M's Modifier items. Items which GotR restored (if there's any room left). M2M's...
  8. -SeaboundSaint-

    Gentlemen of the Row

    It only does two things: Loads the Ultor Yacht on the map for use as a Crib. Starts threads for GotR's two partially restored DLC Missions (which are obviously redundant now).
  9. -SeaboundSaint-

    Seabound's Essentials (.lua/.cts loaders)

    Update v1.0.3: - "MissionSkip_LUA" is now supported!
  10. -SeaboundSaint-

    MissionSkip_LUA

    The latest version of "Seabound's Essentials" is required to run this mod! This script will automatically complete each Mission/Stronghold as soon as it starts. Unlike earlier mods like this ("MissionSkip" by nclok1405), this script plays Cutscenes so that they unlock for Cutscene Replays in...
  11. -SeaboundSaint-

    Saints Row 2 Juiced Patch

    Realised it still happens with mempool error messages. Disabling "mempool_print_error" in juiced.ini bypasses the issue. Otherwise hotkeys seem to work fine.
  12. -SeaboundSaint-

    [SR2] PC DLC

    Did a file search, and "truck_4dr_pickup04.car_pc" is the only .car_pc file with "chain_hitch" in the hex. So only the Compensator can use it. Thanks for the insight. So, am I correct in thinking the only difference with the DLC function is the name of the attach points it can use, or is there...
  13. -SeaboundSaint-

    [SR2] PC DLC

    Wait, so does this mean the vehicle_drag_ragdoll_start() Lua function can work with Vehicles other than the Compensator? If so, any idea which ones?
  14. -SeaboundSaint-

    Female Player Animations+ (FPA+)

    No. Iirc, they're the same State. Strafing movements have no diagonal animations. It's just "forward", "left", "right", "backward". I think back-right direction uses the "right" strafing animation. If I ever need to make it clear which State/Action is being used, I'd just try putting something...
  15. -SeaboundSaint-

    Saints Row 2 Juiced Patch

    Not sure if anyone did anything to address this, but just confirming this is no longer an issue for me with v9.0.3. I'm using the DLC, which meant I had to uninstall a few mods, so maybe that had something to do with it.
  16. -SeaboundSaint-

    Made 2 Measure: Seabound's Clothing Patch

    HS:Evo and ReFabricated do work with the DLC. The reason M2M doesn't work is because it takes up space for customization items which would otherwise be used by DLC. No one ever thought DLC would make it to PC, so we all utilised that space.
  17. -SeaboundSaint-

    Made 2 Measure: Seabound's Clothing Patch

    This build of Made 2 Measure will likely never work with the DLC. I do plan to start building a new version though. It might not have as much cool stuff in it, but I'll try to incorporate the important stuff. It will probably take a while to make. The Slot already existed as a leftover from...
  18. -SeaboundSaint-

    Seabound's Essentials (.lua/.cts loaders)

    Hotfix to v1.0.2: - "sr2_qol_constants.cts" is no longer supported by the .cts loader, as this file is no longer included in QOL Constants (as of v1.2), due to causing issues with asset loading for mission scripts, which made some missions incompletable.
  19. -SeaboundSaint-

    Quality Of Life Constants

    It is. Uninstall the "sr2_qol_constants.cts" from the previous updates.
  20. -SeaboundSaint-

    Sr2 bitmap tilesheet

    Sure thing. Hope you can figure something out though.
Back
Top