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  1. xlightningstorml

    "Classic Saints Row 2"

    With the whole situation of how Saints Row 2 is, my lack of energy on working on this at the moment, and the inevitable PC update, I've decided to cancel this in it's current form. When the new PC version gets released, it'll have all the bells and whistles that were advertised, among others...
  2. xlightningstorml

    "Classic Saints Row 2"

    I would but the issue is that in order for the new drugs and alcohol to appear I need to copy + paste the PRELOAD stuff (which I have previously mentioned) onto the CSR2's preload. Unfortunately the game crashes when a muzzle flash is rendered when such an edit is done. So basically having all...
  3. xlightningstorml

    "Classic Saints Row 2"

    Just an announcement, work on this mod has resumed as I was able to figure out the crashes I was having with SR2 (hint, it involved the PRELOAD.tbl file, and some of the cut drugs models, this means that all the none blunt/40oz drugs are on the shelf for the moment) The role of the mod has also...
  4. xlightningstorml

    (GOTR) Crash to Desktop when firing most guns

    I've returned after a year hiatus (working on my Doom modding project, and Expanded Mod for AoM) only to find that firing most weapons causes a Crash to Desktop, especially Automatic ones. I figured the last timed I edited my Classic Saints Row 2 project I busted something up, but the issue...
  5. xlightningstorml

    "Classic Saints Row 2"

    Beta 0.1 Installation Goes into your 1-MODDERS_-_PUT_YOUR_OWN_PERSONAL_MODS_HERE under the optional_mod_stuff, and by extension your GOTR installation folder. Preload should go into your Saints Row 2 directory (if the mcmanus crashes your game, this is because it wasn't put in there) Content...
  6. xlightningstorml

    SR1 Vehicle Colors Restored (aka The Return of Red Alert!)

    Would like to see Saints Purple for cars return, currently rebuilding some of the unique cars incl. Julius' Zenith. Any other SR-1 mods planned for the future?
  7. xlightningstorml

    Improved Vehicle SFX

    Would like to see the classic Saints Row tire screech as a standalone mod please, if it's even possible to add :P
  8. xlightningstorml

    Crashing upon McManus Appearence

    For some reason every-time I see the McManus2010 or GOTRs SR McManus, doesn't matter if it is wielded by the AI, Player, on the ground, I will give me a crash-to-desktop. Help?
  9. xlightningstorml

    Who misses the first game?

    Would like to add onto my original statement, without it being ignored: Based on minor research of SR1's map, gameplay by MrToastSandwich (along with other gameplay stuff) and other sources. Sunnyvale Gardens/Shivington looks awesome, it feels, and holds the idea, "this place has seen...
  10. xlightningstorml

    Modding mishaps: SR2

    The models for the McManus2010 won't load, trying to replace the modified mcmanus/awm with the SR2 model. Same issue with the Spliff and other SR1 Drugs/alcohol (seriously, extract the meshes, and for example searchup "p_pipe.smesh_pc") and yet they don't appear when correctly defined in the...
  11. xlightningstorml

    Gentlemen of the Row

    Indeed, been using it for the last week, the sounds are there and work, but yes it was missing the <weapon>[/weapon] at the top. IIRC the sounds were based on what I found from the foley.xbtl file
  12. xlightningstorml

    Gentlemen of the Row

    Sorry for repost: <Name>spas12</Name> <Weapon_Class>shotgun</Weapon_Class> <Trigger_Type>single</Trigger_Type> <Magazine_Size>7</Magazine_Size> <Range_Max>60</Range_Max> <Sound_Radius>50</Sound_Radius> <Damage_Max>...
  13. xlightningstorml

    "Classic Saints Row 2"

    Progress is still being made, on an announcement, Blunts and 40oz's now give bonuses like they did in the original Saints Row, Gang Members will now use SKR7's until they start using the SKR9s, and because of an unknown bug/human error, Ultor Masako, and the SWAT now use SKR7s, whilst the Masko...
  14. xlightningstorml

    "Classic Saints Row 2"

    Funny that you mention that, I'm running v3, which IIRC is the latest version, unless there is an updated v3 or newer v4 build hiding somewhere
  15. xlightningstorml

    "Classic Saints Row 2"

    must be something to do with items_3d/items_inventory Anyway, anyway to bring back the old busting system (getting dragged out of the car, knocked down) and also, is there some sort of thing for Soundsets? I'm want to use the original SPAS12 sound files, since I'm bringing back the classic AS12...
  16. xlightningstorml

    [DEPRECATED] Saints_Row_ Weather Mod for SR2 v.2

    Taken with GOTR, this, your textures mod and brightness turned to 15% definitely a major improvement imo, still needs some work (mostly night and disabling some of the SR2 graphical stuff, to make it as SR1 as possible) would recommend it to anyone who likes the SR1 aesthetic but either...
  17. xlightningstorml

    Minimaul's Saints Row 2, Saints Row: The Third, Saints Row IV and Gat Out Of Hell tools

    I've tried it for the last half hour, (correctly btw) but the ExtractStrings keeps stating there is a missing perimeter for the input, even though the damn input is in there, it keeps coming up with this message, tried the original language string method as well, that has errors with an invalid...
  18. xlightningstorml

    "Classic Saints Row 2"

    nvm, had to merge the patch and common folders. They are enabled, it's just that they can't be purchased, So i'd assume there must be a Store_drugs or something that allows them to be purchased (or at least taken from npcs) This is just the first step btw, the next step is adding the strength...
  19. xlightningstorml

    "Classic Saints Row 2"

    from what I could see, the meshes are still in there, and the gas station has the cognac model on the shelf, so it's possible Also how does the table file editor work? Can't seem to get it running, it shows error messages relating to the item text and all that gizz
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