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  1. LostSoulToo

    Embracer Group looking into external partnerships for Saints Row series

    I enjoy all of them (well, not the first, since I've never played it). But I don't enjoy them all *equally*. And I'm sure that's a sentiment that's pretty common. We've all got different 'favorites' for different reasons. For me, Saints Row is at its best when it's *not* taking itself seriously...
  2. LostSoulToo

    Embracer Group looking into external partnerships for Saints Row series

    ...if you want GTA, why not play, I don't know, GTA?
  3. LostSoulToo

    Embracer Group looking into external partnerships for Saints Row series

    The problem that Saints Row, as an IP, ran into is that it's not a big 'growth' product. Which means anyone working on or with it cannot afford to throw a large development budget at it, nor can they afford the overhead of a large publisher (and the unreasonable sales expectations that will...
  4. LostSoulToo

    Homies & NPCs Kinzie and Shaundi's ship costumes with modified heads

    That would be her SRTT outfit, yes? Lowcut jeans, big belt, and jacket over a v-neck top, with a pony tail?
  5. LostSoulToo

    Removing the money cap in Saints Row 2

    You could. But it would require editing the game's engine code. Which can get tricky finding all the dependencies and associations that all operate under a certain format and data-type assumptions.
  6. LostSoulToo

    Jedidave's Stockings tattoo conversion for Remastered?

    There are a couple ways to go about this. The simplest is to create a version of the boss's diffuse texture with the stocking texture already applied to it. However, because of how the boss's skin shader works, your results for any color other than black will be sketchy. Now, the second...
  7. LostSoulToo

    Made 2 Measure: Seabound's Clothing Patch

    You're unlikely to found out what's going on without digging into the meat of how the body/clothing VID system works under the hood. It could be something related to needing certain body/clothing VIDs to be in a specific order. Maybe it's a function-overload issue caused by passing in too many...
  8. LostSoulToo

    SRTTR Extracting Tool (menthe sr-tools desktop version)

    You can't regardless. The main character is split up into multiple VID chunks and embedded into the executable, which is then reassembled at runtime based on what parts are set to be visible or hidden because of what's being worn. However, Volition did make the base meshes for The Boss (both)...
  9. LostSoulToo

    Would someone help me get the files for Shaundi?

    It should be. It's just a quick import directly into Blender using Moff's SRTT/SRIV/SRTTR Blender plugin (under SRIV's tool releases). Well, the first test was done with the basic Shaundi mesh, and then again with Shaundi's presidential mesh. I didn't test Shaundi's 50s mesh. But all the files...
  10. LostSoulToo

    Would someone help me get the files for Shaundi?

    It's been a while since I did anything with character models in Blender. And after a quick check, I can confirm that it's related to SR LOD system. The file contains every version of Shaundi's mesh ( which the engines switches between them dynamically based on how far away she is from the...
  11. LostSoulToo

    Would someone help me get the files for Shaundi?

    You can use Scanti's texture unpacker/repacker made for SRTT (it's listed under SRTT tools). SRTT and SR4 use many of the same files and formats. Copy both the cpeg & gpeg file of a given texture into the same folder as the packer/repacker executables, and just drag & drop the cpeg file onto it...
  12. LostSoulToo

    Clothes Fixes + Extended Wardrobe (featuring the latest customization_items!)

    The answer to whether the re-elected version supports a given mod is almost universally, "No." I won't speculate as to why, but that's just the way it is. If you're on Steam, you can downgrade to the previous version, but if you're running from EGS, you're stuck with Re-elected, as that's the...
  13. LostSoulToo

    What mods work?

    Game properties, BETA and participation, and pick the legacy version.
  14. LostSoulToo

    What mods work?

    As long as you're not running the Re-elected version of the game, all of them still work (assuming you install them correctly, that is). Otherwise, pretty much none of them. Steam will allow you to downgrade to the previous version, but EGS is locked to the Re-elected version, so if you're...
  15. LostSoulToo

    Custom Heights

    Speaking from experience in Blender & Max, that image looks more like the 3d mesh isn't aligned properly with its assigned rig. But still, maybe? It'd be interesting to see just how much can be done with SR2's character system.
  16. LostSoulToo

    Custom Heights

    Is this a generic scaling factor applied to the character model, or can you dive deeper and scale the character model's rig on a per-bone basis? Like, say I wanted to change relative proportions of the playa, longer arms, shorter legs, longer torso, etc? I'm sure it would cause issues with some...
  17. LostSoulToo

    Finally possible to play as different models?

    It is possible to swap NPC models around -- and the models shown in this video all exist in SRIV, which can be ported back to SRTT with the right tools and such. The player model is more complex, since it doesn't exist as a single mesh or asset, and it's not part of any of the game's external...
  18. LostSoulToo

    Is a fan-game attemptable?

    With the tools available these days, part of me wants to -- but I know it's waaaay outside my skillset regardless of legalities -- export all the assets from SR2, SRTT, SRIV, SR:GOOH, up-scale and enhance them, and use UE5 to rebuild the *entire series* as a single cohesive experience that flows...
  19. LostSoulToo

    Do you can complete SR:TT with only one gun?

    Don't forget the minigun during Ho Boat. You have to pick it up before the mission will continue.
  20. LostSoulToo

    Fulfilled SR4 Kenzie over SR3 appearance

    Well, the two models are using the same UV layouts. But they're also using different shaders which I don't think SRTT supports, and that significantly impacts how they looks in game. More over, the full-size textures for SRIV's 'classic' Kinzie head are actually half the size of SRTT's Kinzie...
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