Your version of SRIV is good but looks like you have lots of incompatible mods installed.
The following mods definitively conflicts with SuperUI:
* "all clothing of sandox +": A similar feature already exists in SuperUI (Gateway's Clothing Store lets you buy any clothes of the game)
* "clothing...
I know it's two years late reply, but in the case you still have problems, my SuperUI mod has a modified variant of Interupted Generator Disabling Bug Fix mod which works correctly with "The Fight Before Christmas" mission. To enable the generator fix in SuperUI mod, you have to open...
Some Mission IDs are missing from IdolNinja's list. I'll list them here:
mm_m1_5.lua: Initial Character Customization (starts right after m01.lua)
mm_p_06.lua: "We've Only Just Begun" Pierce Activity Arc's Ending Cutscene
mm_p_07.lua: "Pub Crawl" City Takeover Complete Phonecall from Pierce...
SuperUI for SRIV v0.7 released. Added Grand Finale Part Four Time Attack mode to Toolbox. How fast can you kick Zinyak's ass?
My current best is 8:04.058. Not really good because I constantly hide behind cover...
SuperUI for SRIV v0.6 released. The "Gateway" mission is renamed to more appropriate "Toolbox".
Open World Side Quests are moved to Completed Quests screen. Don't worry, you can still start the "replay" of them so you can still listen to phonecalls.
IdolNinja's mission ID list seems came from when the game was still in development.
A few corrections and additional info:
MM_1_1A (The Fundamentals) was renamed to mm_1_1
MM_1_2 got a mission title "Bending the Rules"
M04 (GET CID) was removed
M15 (Welcome Back) is split into two parts...
SuperUI for SRIV v0.2 ALPHA released. You can now see the remaining energy of active Buff power.
EDIT:
SuperUI for SRIV v0.3 ALPHA released. You can now disable forced mission outfits by editing game_lib.lua and setting "SUI_OUTFIT" to false.
I've also added "SUI_EASY_GENERATOR" flag which...
I've encountered a rather unfortunate limitation: the HUD script (hud.lua in hud.str2_pc) has some sort of file size limitation, and if this limit is exceeded the game fails to load the HUD.
Everything, even comments, counts toward this limit. I will try to workaround this by stripping comments...
SuperUI for other games: SR2 | SRTT Classic | SRIV | SRGOOH
SuperUI for SRIV v1.2
Created by nclok1405 ◆VScYHamhfU
Download: sriv_superui_v1.2.7z
=== Description ===
This mod enhances user interface of Saints Row IV in many ways. It also adds bonus features to some of the missions.
NOTICE...
FRZ v0.7 released. The big zombies are now available. He can rape you unlike in Zombie Uprising, but otherwise he works as intended.
Thanks for the info! I edited "npc_ZombMale_C_cha.xtbl" to make him 1.4 times bigger.
Source Control v0.2
Created by nclok1405
Download: SourceControl_v0.2.zip
This mod requires SuperUI MOD.
A person known as Mike wants your help. He and his friends have been searching for the source code of their old game that got lost. Recently they found the possible locations, but these...
I'm really looking forward to the new Saints Row 2. Thanks IdolNinja, Minimaul, and anyone involved with this project!
Please feel free to use any of my mods if you like :)
Updated Mission Skip to v0.4. It now contains files (dlc01/02/03/06) for the upcoming Saints Row 2 PC update.
I hope the new SR2 can load the modded files directly from the disk (as in SRTT and SRIV) so the players can use this mod in day 1.
There are a couple of Unused Gameplay Lua Functions that do not have any useful effects when used, like "never_die", "on_tagged", "store_discount", "should_skip_intro_cutscene", etc.
Do you have any info of these mysterious functions?
Are these functionalities stripped off from the released...
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