The contents of the main mod folder.
So all .xtbl file, todx file, then the packfile and tables folder should be like that
Then if you want to use optional mods, go to their folder and extract the .xtbl file too
Heya, wanted to add my two cents, this happens to me when I use DXVK. I have to temporarily disable it (move it out of folder) to use character creator functions, then save and restart for enabling it again
You can find in same folder as .exe (right click game > manage > browse local files. It's inside loose.txt.
Attach loose.txt or put the contents, like so:
In Gat Out Of Hell's case it's actually full size body suit that replace Playa's mesh. XxLegendaryBossxX's attempt of using npc morph partially works (using mech suit morphing code), but no head.
Still, your approach is interesting to try.
This seems to be a problem with another outfit mod as well.
I've noticed it's more likely to occur the more "complex" clothing you have when you try to save it.
Holy [bleep]! It works with the Playa's default voice and using NPCs' ones. (Personally I tested it with a <Damage_Received_Mult>-1</Damage_Received_Mult> within difficulty_levels.xtbl; but I'm sure your OHKO mod works for that too)
Great job Seabound, you've kept improving with each mod but...
The real question is: can you still get them to the Chop Shop trigger (somehow) and "deliver" it?
(Only half-joking, this would take far too long assuming they're not too heavy to be pushed)
Oh yeah, definitely It's a shame even in SRTT it clearly felt like an afterthought - only a bit more fun than Zombie Uprising.
Although you could set voice personas very easily, the customization still limited to what Outfits the player model could use.
It is possible to "mod in other...
Assuming you've played it in the Juiced Console itself with either audio_play_persona_line(LOCAL_PLAYER, "voice - death scream") or player_death_scream() and the sound plays fine (I don't have SR2 on hand, and the magic of dev console isn't on other games yet...)
here's some suggestions;
1. Try...
SRTTR version here. SRTT requires some patching to display the radio logos, so this is a different post.
This mod removes all commercials and/or DJ segments for the radio stations ingame. Now you don't ever have to hear NyteBlade on the radio again! Newscasts are not touched, so you can still...
Ha, complex is true. I haven't done .sim_pc myself, but this scenario can probably be solved with Windows batch files (.bat) to make combining that process easier... for the end user. Kind of like how gameqube made the asm updater initially with a batchfile
The problem is of course, the Windows...
Thanks, thought it was fully colourable since SRTTR Monica's hair is colourable.
You can find that Hair_Black_01_SB mentioned in character_definitions.xtbl
This is because his hair (and just the hair) is defined as colourable. You can try assigning him no colour palette (go to <Color_Palette> tag in character.xtbl or character_definitions.xtbl and erase it),
or
if the game doesn't allow "no colour palette" to be black you will have to look...
I've begun the process of making a "v2" of this, but it's in a severely preview state.
I still need to document what every tag does, to make it a more pleasant experience overall.
You can find it here; but I strongly suggest using weather_time_of_day.xtbl from the v1 version (the one in the...
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