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  1. S

    SRIV SDK Release B: Adding New Customization Items

    And that will be on Vertices or Faces? I know... It kind suck, but, I gonna see how reduce it and preserve quality.
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    SRIV SDK Release B: Adding New Customization Items

    Now with time, I read the whole tutorial (which it was a right writing) and gives me feel of give it a try again. I just have one question: Which are the Vertices/Faces limit? I ask because I've one that it is around 90000 Vertices/Faces and it is just the chest area.
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    How to replace npc character mesh

    That is what I thought after searching it around about the 3D Max plugging; that tend to weight it random. I couldn't follow you tutorial as for begging with it I don't know how use Maya (after MANY tries with tutorials and all). But, that problem comes just after importing it, so its more of...
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    How to replace npc character mesh

    Another question: If I rig/skin weight it on Max, and later import to Maya, it will import without problem? Because lately with or without import it (even just import the sr4 model and inmediatle export as fbx and import it on Maya) it always give me this warning: And its normal the SR...
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    Shaders(Materials) Explained

    Gonna give a try in both ways, which I may end hitting my head repetitive on the walls if I try the polygons way lol. Anyway, thanks for the info once again
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    Shaders(Materials) Explained

    You mean... erasing the alpha parts on the mesh and make it like the other normal hair of the main?
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    Shaders(Materials) Explained

    That is what I though reading the whole things... And that I just want to edit that :(... WELP, gotta wait they turning better for support the alphas.
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    Shaders(Materials) Explained

    Alright... I've to admit that my brain freeze while reading the wholes post, but make me realize that ITS hard to actually apply alpha to the game. Too bad what I want to change in 3D it has alpha (its a hair piece), but still, this does look interesting to read (even with brain-freeze too)
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    How to replace npc character mesh

    OK! And thanks a lot for respond it!
  10. S

    How to replace npc character mesh

    I see, thanks a lot for the explanation! BTW, any suggestion about which Maya will work better for the game?
  11. S

    How to replace npc character mesh

    I see, well, gotta give a try on Maya, but I will wait a time because as I read one cannot edit hair yet, right?
  12. S

    SRIV SDK Release B: Creating new weapon tutorial

    Omg, the keyblade of Terra. But, now I see what you mean that "it doesn't take well small size texture" too...
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    How to replace npc character mesh

    Wow, so they is a way to import mesh on the game? I will give a try, even do it looks way too long, but I've the patient for it! Just a quick question: What should be the difference if I do all on 3D Max? I'm more use of using 3D Max 2010 for many years and well, never try Maya too.
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    Space Issue

    I whonder why I didn't add that before? Anyway; now it works PERFECT! Update the .asm and it did create the .str2_pc! And it work perfect in the game! Thanks a lot!
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    Space Issue

    The gibbedvolition Tool use command but on .bat file. Yet as I've say it at the begging of the post the command was done right (as it has work with other texture), but if you ask, this is the one I use: With all the file on the same folder as usual. Because I've done this with other texture...
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    Space Issue

    I've being doing some texture edit in SR 3 & 4. The problem comes with a funny issue on SR3 tool for convert the images to STR2+ Update the .asm: The gibbedvolition doesn't know recognize if the name of the texture has space. Example for editing the "Default male diffuse.str2_pc" just for have...
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