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  1. RollingVoxel

    SRIV Shaundi Kinzie Icons for SRTT

    For those who want to do this paste this in lines 353-363 in follower_heads.xtbl: <Element> <Name>Charname</Name> <Type>Reference</Type> <Display_Name>Character Definition</Display_Name> <Required>false</Required>...
  2. RollingVoxel

    SRIV Shaundi Kinzie Icons for SRTT

    Minimaul's GOOH Clothing mod for SRIV I ported to SRTT
  3. RollingVoxel

    SRIV Shaundi Kinzie Icons for SRTT

    Let me reiterate something here. When going through the same follower_heads.xtbl in the remastered version, I was surprised to find that it is almost 1:1 of the original game; however, it has a shocking detail in lines 414-427 where it adds the ability to use character_definitions.xtbl as a way...
  4. RollingVoxel

    Jedidave's Stockings tattoo conversion for Remastered?

    We have no way to make texture mods besides SpecialK right now and I have no idea what the texture id is for the tattoo Jedidave replaced since SpecialK only injects textures through a dds with a random string of numbers and letters as its name.
  5. RollingVoxel

    Humanistic Sliders: Evolution

    Thought so. Do you think Open City could cause issues with the menus or at the very least cause issues with customization?
  6. RollingVoxel

    Broken customization, what went wrong?

    I don't use Open City, but I assume that could cause some issues. Make sure to rearrange all mods besides GOTR above JUICED mods. JuicedPatch loads mods from bottom to top. Higher on the list is lower priority meaning it loads last. GOTR will always load first since a lot of mods use this...
  7. RollingVoxel

    Humanistic Sliders: Evolution

    Right. Could that potentially cause it?
  8. RollingVoxel

    Humanistic Sliders: Evolution

    Doesn't both ReFabricated and HSE come with compatibility versions to work with M2M and GOTR? I haven't installed these mods in a while on SR2 and haven't played with them in a while, but I vaguely remember having to choose a compatibility for those three mods together.
  9. RollingVoxel

    Humanistic Sliders: Evolution

    Just meant that for any mods that could be listed later on or maybe for people who have a lot of mods like me.
  10. RollingVoxel

    Humanistic Sliders: Evolution

    I know. I meant other mods that are affecting the ui.
  11. RollingVoxel

    Humanistic Sliders: Evolution

    Only mods like GOTR should be loaded before everything else. All your mods need to be in the exact order and listed above JUICED Mods. Just like @-SeaboundSaint- said; HSE Needs to be listed above M2M.
  12. RollingVoxel

    Humanistic Sliders: Evolution

    One or multiple mods are using the same files. Combine them using WinMerge and only use the combined one.
  13. RollingVoxel

    Which mod is crashing?

    I hear you. It is a struggle. Here is my loose.txt for reference: mods/Fixes mods/Cutscene Patch mods/Saints Row 1/Font mods/Saints Row 1/Map mods/Saints Row 1/HUD mods/Saints Row 1/NPCS/Story Characters mods/Saints Row 1/NPCS/Vice Kings mods/Saints Row 1/NPCS/Law Enforcement mods/Saints Row...
  14. RollingVoxel

    Which mod is crashing?

    Install Juiced by moving all files from its folder into the main directory and run the .bat file that comes with it. That's how juiced is installed. IF you by chance just replaced the dlls, that doesn't work without the modifications to the exe.
  15. RollingVoxel

    Which mod is crashing?

    https://www.saintsrowmods.com/forum/threads/installing-gotr-using-juiced-v7-1-0-or-later-for-beginners.24030/ Use this guide to install GOTR the right way.
  16. RollingVoxel

    Which mod is crashing?

    When installing GOTR, put it below everything else; even the juicedpatch stuff. GOTR is not a patch for the game but now a requirement for many mods. Without it, the game can and will crash. Warning: even with this, the game is guaranteed to crash; save your game as much as you can.
  17. RollingVoxel

    Which mod is crashing?

    M2M needs GOTR (I think)
  18. RollingVoxel

    SRTTR Packfile Builder (Python)

    I haven't worked with the reboot. I'm sorry that I am not of much help. My guess is that it isn't recognizing the convert command. Is there a prompt that pops up after typing the first convert command? It is probably asking for an input before you use the second convert command
  19. RollingVoxel

    SRTTR Toolkit (Concept)

    SRTexTool for SRTT and SRIV works for SRTTR (I think), but you have to use SR3RTextureUnpacker and use “./srtextool a <filename>.cpeg_pc <texturename>.tga.DDS” to replace.
  20. RollingVoxel

    SRTTR Packfile Builder (Python)

    Not yet, unfortunately. I don't know many of the differences between this game and the original. I just know many of the hashes are different and some mods from the original may work while others will not.
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