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  1. Soaa

    Saints Row 2: Juiced Patch Mod Manager

    https://github.com/kobraworksmodding/SR2JP-ModManager/releases/tag/1.2.4
  2. Soaa

    [SR2] Limit Adjuster

    speaking of soundtrack mods I was thinking of doing a mod to add sr1 and sr3 stations to sr2 as "Future KRhyme" and "KRhyme Classic" for example
  3. Soaa

    [SR2] Limit Adjuster

    can confirm it works the clothing crash i used to get with CGOTR + DLC doesn't occur anymore.
  4. Soaa

    Saints Row 2 Juiced Patch

    Version 9.0.0 out now
  5. Soaa

    Saints Row 2: Juiced Patch Mod Manager

    New Patch
  6. Soaa

    Saints Row 2: Juiced Patch Mod Manager

    Added Run Saints Row 2 Option https://github.com/kobraworksmodding/SR2JP-ModManager/releases/tag/1.2.2
  7. Soaa

    Saints Row 2: Juiced Patch Mod Manager

    im contemplating adding a launch game option to the mod manager incase people are using it to test their mod load orders and need it there for convenience.
  8. Soaa

    Saints Row 2: Juiced Patch Mod Manager

    it would just pop up automatically saying it's detected an installation folder, then proceed to the mod manager I guess my detection doesn't work, I'll try to see if I can figure something out if not then oh well I don't expect much from gog anyway due to the entire nature of it being drm...
  9. Soaa

    Saints Row 2: Juiced Patch Mod Manager

    New version if you would like to test remove the SR2JP_Mod_Manager folder in AppData/Roaming
  10. Soaa

    Saints Row 2: Juiced Patch Mod Manager

    would it be better for it to check between all mods in the load order or just ones currently active?
  11. Soaa

    Saints Row 2: Juiced Patch Mod Manager

    The conflict checker is based on the folder hierarchy rather than loose list i could change that if it makes it less confusing i suppose
  12. Soaa

    Saints Row 2: Juiced Patch Mod Manager

    Version 1.2.0 authored find it here both features suggested by @reina3 added.
  13. Soaa

    Saints Row 2: Juiced Patch Mod Manager

    No, loose.txt is crucial to how this program works, and is crucial to juiced patch as a whole this just makes loose.txt and your mods folder less of a hassle to work with
  14. Soaa

    Saints Row 2: Juiced Patch Mod Manager

    New update. https://github.com/kobraworksmodding/SR2JP-ModManager/releases/tag/1.1.0 I'm not so confident on the nesting support, i have fears it could break, but we'll see, i tested it with M2M and it worked pretty great.
  15. Soaa

    Saints Row 2: Juiced Patch Mod Manager

    yeah i can look into that for sure and it was planned, i just did install all at once for now with the zip installs and yeah non-zipped folders is 100% possible i think that error you get pops because the manager looks for SDL3 which is only in 8.0+ i can remove that check to make it nicer...
  16. Soaa

    Saints Row 2: Juiced Patch Mod Manager

    yeah i have ideas to improve that entire window as a whole, theres definitely better ways to format that
  17. Soaa

    Saints Row 2: Juiced Patch Mod Manager

    SR2JP Mod Manager This project aims to ease the process of enabling, installing, uninstalling, disabling mods and finding conflicts between mods that are to be installed using Juiced Patch Features Very portable (Drag to desktop, run, link to your SR2 folder, and get managing!) Conflict Checker...
  18. Soaa

    Saints Row 2 Juiced Patch

    Theres no other way around it unless people remake these mods to cater the DLC. GOTR touches the memory limits as-is, its just no one ever noticed anything because the only way that it told you it was hitting memory limits was through internal logging. It is *possible* (with a massive grain of...
  19. Soaa

    Gentlemen of the Row

    install it how you usually would, read the prompt that pops up when you install GOTR onto your juiced patched game when you open the game
  20. Soaa

    Saints Row 2 Juiced Patch

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