Made 2 Measure: Seabound's Clothing Patch

I don't fully know what to expect yet in terms of what can be done. But as it stands, these are my priorities:
  1. VID fixes and improvements to existing items. (This shouldn't affect memory much, if at all.)
  2. M2M's Modifier items.
  3. Items which GotR restored (if there's any room left).
  4. M2M's additional items (if there's any room left).
It's good for me to know which items people want specifically though, so thanks for the recommendations.

I plan to make some room by removing the duplicate Unkut DLC t-shirts. Some of the duplicates have black or white versions of their design textures, but others are identical, and thus redundant. Removing even one t-shirt would save a nice bit of space due to all it's meshes for different "tucked" heights and "flat" Wear Options being removed. However, removing items does mean a new save will be needed upon installing the mod.

Some of the issues from the current M2M will likely remain. But hopefully the list of issues will be shorter.
The only stuff i love about this mod is the optionals of chains/pendants, wear vests under coats, rings in other fingers and mostly zimos's pimp outfit
 
I don't fully know what to expect yet in terms of what can be done. But as it stands, these are my priorities:
  1. VID fixes and improvements to existing items. (This shouldn't affect memory much, if at all.)
  2. M2M's Modifier items.
  3. Items which GotR restored (if there's any room left).
  4. M2M's additional items (if there's any room left).
It's good for me to know which items people want specifically though, so thanks for the recommendations.

I plan to make some room by removing the duplicate Unkut DLC t-shirts. Some of the duplicates have black or white versions of their design textures, but others are identical, and thus redundant. Removing even one t-shirt would save a nice bit of space due to all it's meshes for different "tucked" heights and "flat" Wear Options being removed. However, removing items does mean a new save will be needed upon installing the mod.

Some of the issues from the current M2M will likely remain. But hopefully the list of issues will be shorter.

Before I start on that though, I'm finishing up a small Cutscene Patch update, which will fix issues with the last major update, and will include improvements for DLC cutscenes.
Not telling you what to do once again but in my opinion this new m2m should just be adding as many unique npc items and hair as much as possible like for example the brotherhood pants chain because some people like to cosplay as the rival gangs sometimes and not to add the new clothing systems that you made for this mod, yes I understand that was one of the big things of this mod but unfortunately it made the game more prone to crashes, just my opinion nothing more nothing less.
 
The only stuff i love about this mod is the optionals of chains/pendants, wear vests under coats, rings in other fingers and mostly zimos's pimp outfit
That kind of thing should be okay, if additional meshes aren't needed. Not sure I'll be able to restore the rings, but changing how layers interact should be fine.
Not telling you what to do once again but in my opinion this new m2m should just be adding as many unique npc items and hair as much as possible like for example the brotherhood pants chain because some people like to cosplay as the rival gangs sometimes and not to add the new clothing systems that you made for this mod, yes I understand that was one of the big things of this mod but unfortunately it made the game more prone to crashes, just my opinion nothing more nothing less.
The biggest problem will be adding new items. Replacing what's there already should be okay, but I can't imagine much will be able to be carried over from current M2M in terms of new items. We'll see.
 
I don't fully know what to expect yet in terms of what can be done. But as it stands, these are my priorities:
  1. VID fixes and improvements to existing items. (This shouldn't affect memory much, if at all.)
  2. M2M's Modifier items.
  3. Items which GotR restored (if there's any room left).
  4. M2M's additional items (if there's any room left).
It's good for me to know which items people want specifically though, so thanks for the recommendations.

I plan to make some room by removing the duplicate Unkut DLC t-shirts. Some of the duplicates have black or white versions of their design textures, but others are identical, and thus redundant. Removing even one t-shirt would save a nice bit of space due to all it's meshes for different "tucked" heights and "flat" Wear Options being removed. However, removing items does mean a new save will be needed upon installing the mod.

Some of the issues from the current M2M will likely remain. But hopefully the list of issues will be shorter.

Before I start on that though, I'm finishing up a small Cutscene Patch update, which will fix issues with the last major update, and will include improvements for DLC cutscenes.
Uh I just wanna say the bandana you buy in sloppy seconds in m2m is uh goated and should definitely be in the new m2m just a uh suggestion 👀
 
Just managed to get myself a copy of SR2 via steam and have to say what an amazing clothing mod this is especially when used with GOTR.
Absolutely love all the different types of clothing and jewellery stores not to mention all the different types of clothes available...then add to that all the different wear and editing options for said clothes.
WOW !!
If the same could be done for SR3 think it would take it a whole new level....utterly impressed and thankful.....thank you !
 
Just managed to get myself a copy of SR2 via steam and have to say what an amazing clothing mod this is especially when used with GOTR.
Absolutely love all the different types of clothing and jewellery stores not to mention all the different types of clothes available...then add to that all the different wear and editing options for said clothes.
WOW !!
Thanks for the kind words, Saints4Ever! Every now and then I need a reminder why I go through the trouble to make these mods, and this was one of those moments. Thank you!
If the same could be done for SR3 think it would take it a whole new level....utterly impressed and thankful.....thank you !
I'm currently working on M2M x DLC compatibility, and I'm reminded of just how much work went into this mod the first time around. SRTT might not happen by my hand, but my SR2 customization guides are freely available, and I'm sure a lot of what's discussed there carries over to SRTT.

Just curious, how did you fix the women's tied buttoned shirt's collars? And gloves visibility with overshirts?
I don't remember there being an issue with the collar for "women's tied buttoned shirt". But "npc_stripper_female" wears it, and the collar is indeed missing. It can't be restored to the NPC because the mesh was pre-baked that way. (Example)

All of this comes down to the VID system. Coats would often hide Gloves and Wristwear (either by their VIDs or the Slots themselves). The "women's tied buttoned shirt" you mention might have been missing the VID for the collar.
 
Back
Top