I imagine not that different; it's just the latest source code compiled from Gibbed's Github repo, since I needed tools guaranteed to work with the console versions.
Yo guys. I was tinkering around with SR2 on X360 recently and noticed the compile date was September 1st 2008, so I figured it was worth comparing it to the PC build, seeing if there were any interesting diffs. I couldn't get an unpatched version of SR2 for PC so the 'latest' version will have...
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