Hello! Thanks bud, it works amazing, but when using the optional file for the unique ammo the Silenced Vice 9 doesn't appear.Update: added Silenced Pistol as a weapon on Friendly Fire and added wood sounds on SR1's Baseball Bat.
It shows up to me fine when i use Unique Ammo (Extended), if you are using Unique Ammo (Base) it wont show up (same with SR1's guns).Hello! Thanks bud, it works amazing, but when using the optional file for the unique ammo the Silenced Vice 9 doesn't appear.
No, I'm not using the base version, let me check again.It shows up to me fine when i use Unique Ammo (Extended), if you are using Unique Ammo (Base) it wont show up (same with SR1's guns).
If any chance you started a new game, the silenced vice 9 is unlocked after u get 8 hoods owned by the saints.
Hello, checked and it was the Infinite Granades + GAL43 stuff thing.It shows up to me fine when i use Unique Ammo (Extended), if you are using Unique Ammo (Base) it wont show up (same with SR1's guns).
If any chance you started a new game, the silenced vice 9 is unlocked after u get 8 hoods owned by the saints.
Forgot to change name, im so sorry about it.. thanks for fixing itHello, checked and it was the Infinite Granades + GAL43 stuff thing.
In the file store_weapons.xtbl, at the end of the file where silenced_pistol attribute should be it's the Vice9 attribute.
This is corrected now.

by chance which language are you using to play sr2?For some reason the name for the Silenced Pistol doesn't appear correctly for me.
It shows the internal weapon name .silenced_pistol instead of the display name assigned through the .cxt file.