Arsenal Improved and Extended

Update: added Silenced Pistol as a weapon on Friendly Fire and added wood sounds on SR1's Baseball Bat.
Hello! Thanks bud, it works amazing, but when using the optional file for the unique ammo the Silenced Vice 9 doesn't appear.
 
Hello! Thanks bud, it works amazing, but when using the optional file for the unique ammo the Silenced Vice 9 doesn't appear.
It shows up to me fine when i use Unique Ammo (Extended), if you are using Unique Ammo (Base) it wont show up (same with SR1's guns).
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If any chance you started a new game, the silenced vice 9 is unlocked after u get 8 hoods owned by the saints.
 
It shows up to me fine when i use Unique Ammo (Extended), if you are using Unique Ammo (Base) it wont show up (same with SR1's guns).

If any chance you started a new game, the silenced vice 9 is unlocked after u get 8 hoods owned by the saints.
No, I'm not using the base version, let me check again.
 
It shows up to me fine when i use Unique Ammo (Extended), if you are using Unique Ammo (Base) it wont show up (same with SR1's guns).

If any chance you started a new game, the silenced vice 9 is unlocked after u get 8 hoods owned by the saints.
Hello, checked and it was the Infinite Granades + GAL43 stuff thing.
In the file store_weapons.xtbl, at the end of the file where silenced_pistol attribute should be it's the Vice9 attribute.
This is corrected now.
 

Attachments

they are, just need to reach a certain number of hoods to unlock them.

Platinum Tec9 = 20 hoods owned by the saints
Platinum Spas = 40 hoods owned by the saints
Platinum RPG = 60 hoods owned by the saints
Gold Deagle = 80 hoods owned by the saints

But if you dont want to do that, search the file "store_weapons.xtbl", open it and find these names:
- desert_eagle_gold
- tec9b
- spas12b
- rpg_laser

In <Num_Hoods></Num_Hoods> change the number that contains inside to 0, and you should have it always unlocked
 
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For some reason the name for the Silenced Pistol doesn't appear correctly for me.

It shows the internal weapon name .silenced_pistol instead of the display name assigned through the .cxt file.
 
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