I know this is late, but just use WinMerge to merge two xtbl files together. IdolNinja recommended it once and it pretty much works flawlessly.is there a way to make the sr1 style hud compatible with seabounds M2M mod?
Tryed that a long time, but the Hud seems to go over it (the saint and health icon goes behind the HUD texture). I dont know where i can make those icon show up honestly, my theory is using hud.lua, but im not so smart with this.. plus, Saints Row 1's HUD most of it is hardcoded, which makes it harder to know exactly what i should doIs there a way you could update the Saints Row 1 hud to have the working health plus icon and the respect bar icon like the image below? (Sorry for the terrible resolution.)
Yeah, I seen that. It makes sense why the rest of the hud would overlap it; maybe something to do with the layering. Are those icons apart of the bars or are they separate?Tryed that a long time, but the Hud seems to go over it (the saint and health icon goes behind the HUD texture). I dont know where i can make those icon show up honestly, my theory is using hud.lua, but im not so smart with this.. plus, Saints Row 1's HUD most of it is hardcoded, which makes it harder to know exactly what i should do
If im not wrong, they are separated in SR1's Hud (in interface-backend they are located in one of the .dds). In SR2 it should be in the same way (ofc, if we add those textures manually in interface-backend)Yeah, I seen that. It makes sense why the rest of the hud would overlap it; maybe something to do with the layering. Are those icons apart of the bars or are they separate?
Yeah, I know nothing about LUA except when I used to program custom missions in Bully SE; Saints Row 2 doesn't seem much different, I just don't have as much time to learn the basics as I used to. I am sure that someone could do this though and add the textures in but they probably won't function the exact same. I wish there was leftover code for the original Saints Row hud or something.If im not wrong, they are separated in SR1's Hud (in interface-backend they are located in one of the .dds). In SR2 it should be in the same way (ofc, if we add those textures manually in interface-backend)
Do you have any pictures or videos to show the issue?I have an issue with this mod I downloaded the SuperUI mod I have juiced patch installed and i went into the game the radar and health were all SR1 Hud but i couldnt see button prompts for example when opening a door or opening my weapon wheel i couldnt. Any way to fix this? and on the bottom of my screen was a prompt saying press C for crowd control I was on foot
yes I have a screenshot of it sorry for the long waitDo you have any pictures or videos to show the issue?