I am using the original. It is the only .lua file in the directory. You mean try 1.1? As an add the zombies are still roaming Arapice Island. BTW, thanks for the replies, I really want to fix this.Hmm. not really sure then.
Maybe check if there are other .lua files in your directory or try a different version of the mod
sr3_city_main() to the bottom of the file, since it only worked that way for me.if( mission_is_complete("m22") or not mission_is_complete("m04") ) then on Line 237 and end on Line 277. It may or may not work. Thanks for showing your gratefulness! It goes a long way.BTW, thanks for the replies, I really want to fix this.
Thanks, let me gives this a try. <crossed fingers>OK, bit of a hack fix: I've removed the "storyline missions complete" check, making it always happen.
This will 99.9% cause problems for the zombie missions so remove the sr3_city.lua when you start a new game.
I've also moved thesr3_city_main()to the bottom of the file, since it only worked that way for me.
Technical info: If you want to re-enable the check, remove the -- fromif( mission_is_complete("m22") or not mission_is_complete("m04") ) thenon Line 237 andendon Line 277. It may or may not work.
Thanks for showing your gratefulness! It goes a long way.
It WORKED!!! Just one small glitch.....the 2 bridges from Sunset Park to Bridgeport work but the raised drawbridge is also showing at same time. I checked every bridge, those are the only 2 that act that way. Thank you so much for giving me your time and effort. If I may ask.....why do you think the 2 versions of the original files didn't work but this did? I even tried just the raise drawbridges and reset zombie park separately and neither worked.Thanks, let me gives this a try. <crossed fingers>
It's probably because High Times (which is a cutscene I think?) messed up the "completed missions" check, somehow. I'm not too familiar with this mod, and haven't played through the story in ages.If I may ask.....why do you think the 2 versions of the original files didn't work but this did?
Well, oops! I'm not sure why this would happen, it works fine from the 100% save I downloaded (which I assume also had all the drawbridges up previously).Just one small glitch.....the 2 bridges from Sunset Park to Bridgeport work but the raised drawbridge is also showing at same time. I checked every bridge, those are the only 2 that act that way.
As an update....as I was playing away the last 2 bridges sorted themselves out and all is good in Steelport. Thanks again for your time and help.It's probably because High Times (which is a cutscene I think?) messed up the "completed missions" check, somehow. I'm not too familiar with this mod, and haven't played through the story in ages.
Well, oops! I'm not sure why this would happen, it works fine from the 100% save I downloaded (which I assume also had all the drawbridges up previously).
EDIT: As a sidenote, I think you can create a save in a new slot (for backup purposes), remove the sr3_city.lua file and the effects will probably persist