CGallery & CHeight - Character Gallery & Player Height

Question, With the CGallery mod, is it possible to put your saved character onto a different npc in the game?
I have wondered about this too; If this project could possibly lead to NPC creation through the in-game Player Creation... Volition's NPC creation tool evidently worked similarly, but then combined all the different parts into a single .cmesh, .peg, etc.. I'm wondering if a tool could be built to convert the .cchar_pc files into the various files an NPC requires.
 
I have wondered about this too; If this project could possibly lead to NPC creation through the in-game Player Creation... Volition's NPC creation tool evidently worked similarly, but then combined all the different parts into a single .cmesh, .peg, etc.. I'm wondering if a tool could be built to convert the .cchar_pc files into the various files an NPC requires.
Could work, since its possible to make a character save.
 
SR2_pc_amRVI983LU.jpg

Works fine for me
 
I don't use any mods other than Juiced and WIP builds of other projects, I've had people report to me that this mod isn't working, what issue are you exactly getting is the UI garbled?
The UI does act pretty weird. The menu doesn’t properly transition when you scroll to the body section in Plastic Surgeon, the height slider doesn’t work, and you can’t create or load gallery presets.

BUT, I think I figured out what causes it. If you play SR2 on steam with juiced version 8, CHeight doesn’t work. I can confirm this because when I play on GOG instead, it works fine, even with the new juiced patch. I even copied my GOG folder to my Steam folder, and it still doesn’t work on Steam, but it works on GOG.
 
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The UI does act pretty weird. The menu doesn’t properly transition when you scroll to the body section in Plastic Surgeon, and the height slider is bugged and doesn’t work
For what it's worth, I've also had this problem when running DXVK with an AMD RX 580 (so old, it's not even the latest DXVK). Disabling DXVK makes that menu appear again. Maybe that helps troubleshoot it
 
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