Sandbox+ for SRTT

Yes, I did everything correctly and it does not work, I have to go now but I'll re-install the game and ONLY sandbox mod tomorrow to see if it's a conflict issue.

Are you using the Steam version? Can anyone else replicate this problem?
 
Alright, last post before I head out.

I am using the steam version with the following mods.

Decker Specialist outfit fix
Original gang colors for customization
Avatar rampage

Do you own the trouble with clones DLC? The decker specialist uses the superpower function and it probably won't function correctly without it if you don't.
 
Decker specialist anims still broke, seems like they want to work as the decker melee now works (although even if you're using nocturne the sword is invisible, still hits and will kill) and if you jump while sprinting it plays the first frame of the specialist anim but never any other frame.

Everything works fine for me, I can see the sword and animations. Are you sure you put the files into the proper directories?
 
I didn't see anything about the Command Toggle thing, did you not mean this update or am I just blind?

Oh, I... uh... actually forgot about it. Next time for sure. :oops:

Just out of curiousity though, how exactly did you trigger these combos accidentally? The second keys are all on the far right side of the keyboard and would never be touched during normal play.
 
Oh, I... uh... actually forgot about it. Next time for sure. :oops:

Just out of curiousity though, how exactly did you trigger these combos accidentally? The second keys are all on the far right side of the keyboard and would never be touched during normal play.
I misunderstood the combo list, actually. I thought the "Up/Down/Right/Left" meant the keys bound to that, not the arrow keys.

But the other reason I really want this is because of temptation to cheat. My brain hates challenges and being fair, but I like to play games without being an overpowered god of death.(until I'm supposed to be, at least.) Besides, I'm sure lefties would appreciate it, too.
 
Hello,
I was looking to grab just a few functions from this mod set, but I am struggling to figure out which exact lines I need. I'm looking for the following functions:
- Time cycling w/ alternate TOD
- Cycle drunk/drugged state
- Lock notieriety at zero
- Repair vehicle
- Toggle unjackable vehicle
- Enable and toggle passenger mode
- Listen to mission music and the radio on foot and in the open world

Can any of these functions be modded in by using separate mods that are still available?
Is changing this mod as easy as simply removing the unwanted lines of code from each given file? Or is picking and choosing like this not possible?
If it is, if you could point me in the direction of the files associated with each of these functions with maybe a keyword or two to CTRL+F for, I believe I can take care of the rest from there.
Or if you are willing and able to put together this sort of package for me yourself, that as well would work... :D

Also FYI: The reason it's important that I have a version like this, as opposed to just ignoring the unwanted features, is because this mod will be part of a set that will sent around and used in a small private MP group (only 6 of us don't worry). It's just a general rule of thumb for us that we don't use mods that allow the ability to cheat, as these things often become debatable as they are a matter of perspective in such a game like this. Notoriety and repair being the agreed exceptions, as notierity is shared (gamebreaker when doing seperate things) and the AI drive like drunk women, causing stopping at a red light to also mean losing your back bumper.

Thanks!
 
The script is pretty heavily documented and it should be quite easy to find the commands that happen when you press a certain key combination. Simply remove the code from in-between and that key combo will no longer do anything. For example, the command that makes a car unjackable (F+END) looks like this:
Code:
            elseif player_action_is_pressed(B_END) and not MELEE_PUSHED then
                -- SET CURRENT VEHICLE UNJACKABLE
                if character_is_in_vehicle(LOCAL_PLAYER) then
                    if not VEHICLE_LOCKED then
                        sandboxplus_message("Player vehicle can no longer be car jacked")
                        set_unjackable_flag( get_char_vehicle_name(LOCAL_PLAYER),true )
                        if character_is_in_vehicle(REMOTE_PLAYER) then
                            if COOP_COMMANDS and coop_is_active() then
                                set_unjackable_flag( get_char_vehicle_name(REMOTE_PLAYER),true )
                            end
                        end
                    else
                        sandboxplus_message("Player vehicle can now be car jacked")
                        set_unjackable_flag( get_char_vehicle_name(LOCAL_PLAYER),false )
                        if character_is_in_vehicle(REMOTE_PLAYER) then
                            if COOP_COMMANDS and coop_is_active() then
                                set_unjackable_flag( get_char_vehicle_name(REMOTE_PLAYER),false )
                            end
                        end
                    end
                    VEHICLE_LOCKED = not VEHICLE_LOCKED
                else
                    sandboxplus_message("Toggle vehicle unjackable status FAILED")
                end
                MELEE_PUSHED = true

Simply remove everything in between other than MELEE_PUSHED which is how the button toggles work. So, it would end up looking like this:
Code:
            elseif player_action_is_pressed(B_END) and not MELEE_PUSHED then

                MELEE_PUSHED = true
 
Okay so everything I'll need is in srt3_city.lua then

Was wondering what this file is responsible for: "misc_tables.vpp_pc"
Also the file "audio_banks.xtbl"

Lastly, the dlc3_effects/explosions files, I'm going to guess that controls added player effects? If so, can it be removed safely if not using that feature?
 
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