I guess zombies don't like the rain.
I looked into this real quick, and tis a code-side bug caused by some left over SR2 code having unintended consequences with changes to SR3...
Ambient characters with custom animation sets are disabled from spawning ambiently while it's raining. The comment in code indicates this was added to prevent skateboarders from spawning in the rain for SR2. Unfortunately for zombies, they use a custom animation set and are thus not allowed to spawn while raining. I've made added a note to my list of SR3 bugs, and we'll see where it goes.
(No idea if someone managed to come up with a solution before, but I don't see a possible workaround without code changes.)
Have you tried just turning off the rain ?
Set to Clear Sky in the weather cheat.
or
Look in the action_node_groups.xtbl
then look for this following code;
<Outdoor_node>false</Outdoor_node>
= if false this will make them spawn in the rain. they are NOT considered to be outdoors.
if true then they are effected by outdoor weather
Below shows that they will spawn all the time no matter what time of day it is.
<Spawning>
<Flag>day</Flag>
<Flag>night</Flag>
<Flag>noon</Flag>
<Flag>evening</Flag>
</Spawning>
This is what I did in order to insure that there will always be NPC spawning regardless of weather or time.
View attachment 2981
And nice pic, were all those Genki's also hostile when you attacked themI can imagine 20 Genki's trying to beat you to shit haha.
Actually all those pink Genkis are friendly by editing the character.xtbl and adding <Flags><Flag>saints_fan</Flag></Flags> and then editing the ai_personalities.xtbl and make them attack if provoked you the player are in control of when the Genki battles begin by insulting them or pushing them down.
I usually start by pushing down around 30 of them and while I'm fighting them, the rest of the Genkis are cheering.View attachment 2990![]()
Ambient characters with custom animation sets are disabled from spawning ambiently while it's raining.
Crusher of dreams here, but I don't think you're going to be able to get around this for zombies spawning as regular peds on sidewalks. (Zombies being one of the few ambiently spawned NPCs with custom animation set)
Also, action nodes are a completely different system than just spawning pedestrians on sidewalk splines. These control things like NPCs talking on the phone, sitting on a bench, digging through garbage, etc. Action nodes do spawn their own NPCs sometimes, so they could spawn zombies if setup to do so.
I looked into this real quick, and tis a code-side bug caused by some left over SR2 code having unintended consequences with changes to SR3...
Definitely less than otherwise. Also, there may not even be action nodes in the zombie island swap.So actually it could be done is what you are saying? But if an action node spawns an NPCs, in this case zombies, will there also be as much as normally or only a few?
Yes. I mentioned previously I added a note to my list of bugs, to look at this.Can't this piece of code get removed or something?