Zombies while raining

Hello people,

I remember there was a problem that caused zombies not to spawn while it rains and I also remember there being a thread where somebody mentioned he was trying to fix/or already fixed, I can't remember, this bug.

So is there already a fix fo the no zombies while raining bug?
 
I guess zombies don't like the rain. :P

I looked into this real quick, and tis a code-side bug caused by some left over SR2 code having unintended consequences with changes to SR3...

Ambient characters with custom animation sets are disabled from spawning ambiently while it's raining. The comment in code indicates this was added to prevent skateboarders from spawning in the rain for SR2. Unfortunately for zombies, they use a custom animation set and are thus not allowed to spawn while raining. I've made added a note to my list of SR3 bugs, and we'll see where it goes.

(No idea if someone managed to come up with a solution before, but I don't see a possible workaround without code changes. :( )
 
I guess zombies don't like the rain. :p

I looked into this real quick, and tis a code-side bug caused by some left over SR2 code having unintended consequences with changes to SR3...

Ambient characters with custom animation sets are disabled from spawning ambiently while it's raining. The comment in code indicates this was added to prevent skateboarders from spawning in the rain for SR2. Unfortunately for zombies, they use a custom animation set and are thus not allowed to spawn while raining. I've made added a note to my list of SR3 bugs, and we'll see where it goes.

(No idea if someone managed to come up with a solution before, but I don't see a possible workaround without code changes. :( )


Oh well, its not a disaster, its not like it rains a lot. And besides, after activating the zombie cheat the zombies constantly spawn, so having a 5min break while it rains to refill your ammo at a weapon store before all hell breaks looks again actually is fairly nice. It gives you a reason to try and spare as much ammo as possible so you can survive till it starts raining.

The zombie cheat is so nice in this game btw, I also set zombie gat and the zombie brute as spawnable and made them only die of headshosts, no flinches and they kill you in one hit, man I played three hours non stop fighting of the infected :D Thats what I like about saints row. Getting bored of killing cops, just activate the zombie cheat and you get a whole new experience :p
 
Have you tried just turning off the rain ?
Set to Clear Sky in the weather cheat.
or
Look in the action_node_groups.xtbl
then look for this following code;
<Outdoor_node>false</Outdoor_node>
= if false this will make them spawn in the rain. they are NOT considered to be outdoors.
if true then they are effected by outdoor weather

Below shows that they will spawn all the time no matter what time of day it is.
<Spawning>
<Flag>day</Flag>
<Flag>night</Flag>
<Flag>noon</Flag>
<Flag>evening</Flag>
</Spawning>


This is what I did in order to insure that there will always be NPC spawning regardless of weather or time.;)
genkigangtown1.png
 
Have you tried just turning off the rain ?
Set to Clear Sky in the weather cheat.
or
Look in the action_node_groups.xtbl
then look for this following code;
<Outdoor_node>false</Outdoor_node>
= if false this will make them spawn in the rain. they are NOT considered to be outdoors.
if true then they are effected by outdoor weather

Below shows that they will spawn all the time no matter what time of day it is.
<Spawning>
<Flag>day</Flag>
<Flag>night</Flag>
<Flag>noon</Flag>
<Flag>evening</Flag>
</Spawning>


This is what I did in order to insure that there will always be NPC spawning regardless of weather or time.;)
View attachment 2981


Wow, so there is a fix :D Gonna test it out asap. And yes, I have tried turning off the rain but the zombie rain bug is not annoying enough to me to use other cheats to solve it XD But in case it can be solved, and according to you it can be, then I wanted to give it a shot.

And nice pic, were all those Genki's also hostile when you attacked them :D I can imagine 20 Genki's trying to beat you to shit haha.
 
And nice pic, were all those Genki's also hostile when you attacked them :D I can imagine 20 Genki's trying to beat you to shit haha.

Actually all those pink Genkis are friendly by editing the character.xtbl and adding <Flags><Flag>saints_fan</Flag></Flags> and then editing the ai_personalities.xtbl and make them attack if provoked you the player are in control of when the Genki battles begin by insulting them or pushing them down.
I usually start by pushing down around 30 of them and while I'm fighting them, the rest of the Genkis are cheering.
genkismily2.png
:p
 
Actually all those pink Genkis are friendly by editing the character.xtbl and adding <Flags><Flag>saints_fan</Flag></Flags> and then editing the ai_personalities.xtbl and make them attack if provoked you the player are in control of when the Genki battles begin by insulting them or pushing them down.
I usually start by pushing down around 30 of them and while I'm fighting them, the rest of the Genkis are cheering.View attachment 2990:p


Ah so you modified there behaviour :p, nice. I have time now, so I will check out the zombie fix. Would be a nice addon for my upcoming mod.

EDIT: so I checked the xtbl and see the outdoors part and also at which time of the day they can spawn. But which one do I need to change for the zombies?
 
Crusher of dreams here, but I don't think you're going to be able to get around this for zombies spawning as regular peds on sidewalks. (Zombies being one of the few ambiently spawned NPCs with custom animation set)
Ambient characters with custom animation sets are disabled from spawning ambiently while it's raining.

Also, action nodes are a completely different system than just spawning pedestrians on sidewalk splines. These control things like NPCs talking on the phone, sitting on a bench, digging through garbage, etc. Action nodes do spawn their own NPCs sometimes, so they could spawn zombies if setup to do so.
 
Crusher of dreams here, but I don't think you're going to be able to get around this for zombies spawning as regular peds on sidewalks. (Zombies being one of the few ambiently spawned NPCs with custom animation set)


Also, action nodes are a completely different system than just spawning pedestrians on sidewalk splines. These control things like NPCs talking on the phone, sitting on a bench, digging through garbage, etc. Action nodes do spawn their own NPCs sometimes, so they could spawn zombies if setup to do so.


So actually it could be done is what you are saying? But if an action node spawns an NPCs, in this case zombies, will there also be as much as normally or only a few?

And
I looked into this real quick, and tis a code-side bug caused by some left over SR2 code having unintended consequences with changes to SR3...

Can't this piece of code get removed or something?
 
So actually it could be done is what you are saying? But if an action node spawns an NPCs, in this case zombies, will there also be as much as normally or only a few?
Definitely less than otherwise. Also, there may not even be action nodes in the zombie island swap.

Can't this piece of code get removed or something?
Yes. I mentioned previously I added a note to my list of bugs, to look at this.
 
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